The map is loosely based on q3dm1 "Arean Gate". Loosely in the sense that I took a decompiled version of Arena Gate as a basis, because I just wanted to make a small and compact first map to get started. But I kept adding more routes and areas, and the thing became far bigger than I had originally intended. I ended up with a map that will take around half an hour to complete on a first blind run.
The map requires a modern engine port Like Quakespasm or Ironwail and the Copper mod.
You can download the map on my website: https://victorkarp.com/quake-1-monastery-gardens
Here's a 22min long playthrough video: https://www.youtube.com/watch?v=oty_pzKFrcM
Because this is my first Quake 1 map and SP map in general, this kind of gameplay is uncharted territory for me. I'm not happy with various encounters and the item placement yet, so I'd be really grateful for any concrete tips or links to other maps that I can play for reference. I feel that the layout and visuals have a lot of potential, but the encounters are just not there yet.







