
I'm still not sure with the dimensions, that's why it's beta atm. I'll post the final version here when it's ready. I'd be glad to know your opinion.

https://drive.google.com/file/d/1s5i5Zt ... sp=sharing



tyvm, it's exactly what I wanted! my dimensions are too tight (frankly, it's mostly just a repeating of q2's), and your version helps to understand, what I should do. the only thing I'd add - moar height ofcthemuffinman wrote:If you want a bit of inspiration, here's a block out I made ages ago
You'll probably find it feels very similar to yours.
yeah, sure, the current light is temprorary.themuffinman wrote:Just to be picky I'd suggest getting some blue strip lights like in the original.
oh, ty, this map doesn't run on regular Q3A - that's why I couldn't notice about this water shader )themuffinman wrote:The ceiling above
Edit: also as you can see, there's a missing water shader.