I've compiled my map to bsp (which was ok in Q3Radiant). Everything is nice, but the bot sticks to spawn points (starting to run when I shoot at him). I made *.aas using old (2000) and new (2018) bspc, but result (with map, compiled with GTK Radiant) is the same. I re-made bsp and aas in Q3Radiant - everything became ok again. Spawn points are not submerged in solids. What could it be?
Some newbie questions (GTK Radiant)
Some newbie questions (GTK Radiant)
Hi everyone! I've installed GTK Radiant at last.
Sorry for such blurred topic name, but I feel that I'll have more questions.
But for now here's the first one:
I've compiled my map to bsp (which was ok in Q3Radiant). Everything is nice, but the bot sticks to spawn points (starting to run when I shoot at him). I made *.aas using old (2000) and new (2018) bspc, but result (with map, compiled with GTK Radiant) is the same. I re-made bsp and aas in Q3Radiant - everything became ok again. Spawn points are not submerged in solids. What could it be?
Is there a need to put the text of bspc.log here?
I've compiled my map to bsp (which was ok in Q3Radiant). Everything is nice, but the bot sticks to spawn points (starting to run when I shoot at him). I made *.aas using old (2000) and new (2018) bspc, but result (with map, compiled with GTK Radiant) is the same. I re-made bsp and aas in Q3Radiant - everything became ok again. Spawn points are not submerged in solids. What could it be?
Re: Some newbie questions (GTK Radiant)
Are there any items to pick up in your map? If not, the bots won't move on their own.
Re: Some newbie questions (GTK Radiant)
@ Eraser, This is the finished level, I'm just changing the textures/lighting on it. I wanted to compare the lighting quality. If this issue will not be solved, I'll just finish everything in Q3Radiant. I suppose, no one faces this problem with levels, made in GTK Radiant from scratch, so I'm unlikely to get a solution. 
Re: Some newbie questions (GTK Radiant)
There is no difference what editor you use, the map files are the same. But the compilers are a night and day improvement and make a huge difference in the final compiled BSP file.
Check your AAS compile options, make sure you include -forcesidesvisible as that is required when compiling your maps with Q3map2.
Check your AAS compile options, make sure you include -forcesidesvisible as that is required when compiling your maps with Q3map2.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Some newbie questions (GTK Radiant)
Check your AAS compile options, make sure
obsidian,
thank you! I've never used any options when compiling aas-files before. 
obsidian,