Wolf: New Order has some fucking shit design decisions

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SoM
Posts: 8489
Joined: Fri Dec 03, 1999 8:00 am

Re: Wolf: New Order has some fucking shit design decisions

Post by SoM »

good thing you dont play poe, you'd fucking spaz all day here x2

my solution was to smoke twice as much
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obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Wolf: New Order has some fucking shit design decisions

Post by obsidian »

The replayability of this game is part of the charm. You can replay any completed mission from the main menu to get the upgrades you missed. Plus there’s a second timeline to play through anyway.

You have to be a pretty shit player to suck at stealth portions of the game. I mean, the enemies field of view is like 90-degrees and you can be standing next to them and they won’t see you. Use your throwing knives and silenced guns. You can take out a room of wandering Nazis who don’t notice that their fellow guards are lying on the ground with a knife in the back. FWIW, I played through the game on the Uber difficulty. 2ez.
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Whiskey 7
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Re: Wolf: New Order has some fucking shit design decisions

Post by Whiskey 7 »

Are you OK Memphis?

Just asking, how old is this game?
I haven't heard of it but Googled and if this video is anything to go by, well, it doesn't look too bad...

[youtube]BvIlO6pKA6Y[/youtube]
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MKJ
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Joined: Fri Nov 24, 2000 8:00 am

Re: Wolf: New Order has some fucking shit design decisions

Post by MKJ »

game was pg. I agree that Uber kinda clashes with its initial gameplay elements.
not so much to start angry rants tho
Don Carlos
Posts: 17511
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Re: Wolf: New Order has some fucking shit design decisions

Post by Don Carlos »

Great game

TNC is pretty fucking good too
losCHUNK
Posts: 16019
Joined: Thu May 09, 2002 7:00 am

Re: Wolf: New Order has some fucking shit design decisions

Post by losCHUNK »

Yep, it was a carpet bomb
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