A second Tim Willits interview at IGN

Open discussion about any topic, as long as you abide by the rules of course!
Post Reply
Mogul
Posts: 1635
Joined: Wed May 23, 1973 12:48 pm

A second Tim Willits interview at IGN

Post by Mogul »

IGN posted an interview with Willits I guess yesterday, but a new one has come up this morning.

http://pc.ign.com/articles/610/610994p1.html

On the second page, Willits reveals some absolutely fantastic news (to me, it's fantastic, anyway).
IGN: How much can you say about multiplayer?

Tim Willits: That's another great question. The multiplayer is based on the Quake III physical feel. You know, it's mathematically the same. As a developer, you don't want to totally change the way everything feels between multiplayer and single-player, but we felt that we really needed to do that in Quake 4, so when you play multiplayer it's totally different than single-player. You'll have teleportation pad, jump pads, your bigger combat maps you're familiar with from Quake III. Deathmatch, plus there are CTF variants.
He said it's "mathematically the same" and to me, the implies that the physics will be extremely, extremely similar. That is way cool.
Stoner
Posts: 418
Joined: Sat Aug 24, 2002 7:00 am

Post by Stoner »

yay!
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Yeah, doomer posted this in the other thread.

It sounds great because SP will be mush slower. You can ever rocket jump and nail jump too.
User avatar
MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

jumppads boo. lifts yay !
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

MKJ wrote:jumppads boo. lifts yay !
no, lift "jumping" yay!

You can do lift jumps in Doom 3 you know :icon26:

I was never to good on jump pads, to much control was taken away from you, you was to easy to get railed lol
r3t
Posts: 701
Joined: Tue Feb 08, 2005 9:58 am

Post by r3t »

jumppads yay, especially if you can rail the jumper in the ass :)
Mogul
Posts: 1635
Joined: Wed May 23, 1973 12:48 pm

Post by Mogul »

I'm excited about nail climbing. If the id guys can do it, it's got to be easier to do than plasma climbing was. And I totally respect plasma climbers, as it was an aquired skill, but if this easier version of it, nail climbing, can easily be picked up, and it adds that cool dynamic to the game, I'm all for it.

:)

Oh! And they took the horrible blue-colored trailer down, and they have the higher-quality, and correctly-colored version of it up now. Seeing the trailer with the right colors is much better. :)

But yeah, MAN my opinion of this game has changed in the past few days. I'm so excited!
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
Stoner
Posts: 418
Joined: Sat Aug 24, 2002 7:00 am

Post by Stoner »

I never could plasma climb for shit.

And when I could it was like a one time thing, Id try it again and fail.
phantasmagoria
Posts: 8525
Joined: Wed Oct 22, 2003 7:00 am

Post by phantasmagoria »

plasma climbing was piss easy once you got the hang of where to aim, however not a very viable escape mechanism though, seeing as it spelled death, either trying to line yourself up, or seeing as you're a slow moving target, silhouetted against a wall, lit up like christmas tree by blue plasma.
[size=85]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

phantasmagoria wrote:plasma climbing was piss easy once you got the hang of where to aim, however not a very viable escape mechanism though, seeing as it spelled death, either trying to line yourself up, or seeing as you're a slow moving target, silhouetted against a wall, lit up like christmas tree by blue plasma.
Yes but you could jump long gaps using it too, either by boosting you a tiny bit off the jump, or climbing along side the wall. Or both.
Stoner
Posts: 418
Joined: Sat Aug 24, 2002 7:00 am

Post by Stoner »

Well im talking in terms of Tricking, Anyone who would use Plasma climb during a match would just be a retard.
Mogul
Posts: 1635
Joined: Wed May 23, 1973 12:48 pm

Post by Mogul »

Sorry to cut you down but it's actually used quite a lot in matches on ztn3tourney1. For a while there, it was pretty much the preferred way to get to the ra if you were on the gl ledge.

Also (and I know we're talking about plasma climbing, not pg jumping, but anyway), Cooller has (not sure why) started plasma jumping from the rl to the ya in pro-q3tourney7. Also, if you're really skilled, you can save a couple of seconds of running into the circle jump by plasma jumping the bridge to rail q3dm6 jump. It's pretty useful.
Stoner
Posts: 418
Joined: Sat Aug 24, 2002 7:00 am

Post by Stoner »

Interesting.
netrex
Posts: 810
Joined: Sat Mar 09, 2002 8:00 am

Post by netrex »

I'm curious to what the entirely new game will be that Todd Hollenstead mentions in that video interview linked to from the Tim Willits interveiw.

It's still in the idea phase. Carmack is working on a brand new renderer. It's not Wolfenstein, Quake or Doom related. Meaning it's not ET:QW he's talking about. Specially since Splash Damage is already working on ET:QW and they have screenshots of it and obviously have a good idea of what kind of game it will be which he says they really don't with this very new game. But it will be an FPS game.

Exciting with new id stuff :D

He also talks about spesifics on Q4MP, so if yo haven't seen it: See it!

Seem that with Q3MP-experience they really mean Q3TA, so nailgun will most likely be Q3TA nailgun, not Quake.
Last edited by netrex on Wed May 18, 2005 2:26 pm, edited 1 time in total.
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
Billy Bellend
Posts: 456
Joined: Thu Feb 10, 2005 6:02 pm

Post by Billy Bellend »

that is good news
User avatar
MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

'exciting' is hardly the world i would choose.

another id fps. theyll have grand ideas and drop them all for 'that oldskool feeling'.
hurray
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

I dunno, for an id game, ET:QW is a big step in a different direction...

Not liking the pay monthly part though...
User avatar
MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

o'dium wrote:I dunno, for an id game, ET:QW is a big step in a different direction...
its more of a splash damage deal than id though, much like ET
o'dium wrote: Not liking the pay monthly part though...
what? i missed that part :icon19: eejits
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

There is talk about it being a moy monthly deal, with it being more "RPG" that "quake". You level up like in ET, but this saves you stats for every match.

Thats fine for RPG's, but for FPS games thats gonna suck badly because you cant just jump into a game and play. What happens when you buy the game 6 months down the line and jump onto a server with people at level 60?

The only way it would work is if they made servers only for players of a certain level, so that you dont get your ass handed to you.
Post Reply