 I need an advise from somebody, who can make such particles, like Hipshot made on his "Rustgrad" level. I have no idea, how could it be done, so I downloaded this thing: http://www.moddb.com/games/world-of-pad ... studio-v11 and followed the instruction (tried several ways). But anyway, in the end, my particles appear (moving!) on a flat surface, which is fully opaque.
 I need an advise from somebody, who can make such particles, like Hipshot made on his "Rustgrad" level. I have no idea, how could it be done, so I downloaded this thing: http://www.moddb.com/games/world-of-pad ... studio-v11 and followed the instruction (tried several ways). But anyway, in the end, my particles appear (moving!) on a flat surface, which is fully opaque.   
   This damn surface is turning, following me, and making a new (opaque) sheet, when every new particle is spawned.
 This damn surface is turning, following me, and making a new (opaque) sheet, when every new particle is spawned.Could somebody be so kind to tell me, is there another (maybe newer) example of particle-making program? Or is my mistake typical/obvious? Thanks in advance!



 I added Hipshot's shader name to shaderlist.txt, copied shader itself to baseq3/scripts, made a .pk3 with Hipshot's textures, scripts (his .shader file named mymap.shader) and made my map with appropriate name (mymap.bsp), where I used 2 textures: particles.jpg and particles2.jpg. And that solids remained opaque and static, anyway.
 I added Hipshot's shader name to shaderlist.txt, copied shader itself to baseq3/scripts, made a .pk3 with Hipshot's textures, scripts (his .shader file named mymap.shader) and made my map with appropriate name (mymap.bsp), where I used 2 textures: particles.jpg and particles2.jpg. And that solids remained opaque and static, anyway.
 But this is more interesting than I expected - one (of 2) shader is working stable, but both crash the game, when I try to use 1.00 scale for particles texture.
 But this is more interesting than I expected - one (of 2) shader is working stable, but both crash the game, when I try to use 1.00 scale for particles texture.  And this is just random example. Anyway, I moved forward, thank you all very much!
 And this is just random example. Anyway, I moved forward, thank you all very much!  

 And now I'm trying different variations of shaders on a test map, to see what it will be myself. My "flies" are a bit smaller than his. Everything else is the same.
 And now I'm trying different variations of shaders on a test map, to see what it will be myself. My "flies" are a bit smaller than his. Everything else is the same.  
 
