EPIC GAMES PURCHASES REALITY ENGINE™ AND HIRES CHIEF ARCHITECT AND PRIMARY DEVELOPER, TIM JOHNSON
RALEIGH, May 12th, 2005 – Epic Games, one of the world’s leading developers of cutting-edge computer and video games and the pioneer of the award-winning Unreal® Engine, today announced that it has completed the purchase of the Reality Engine™ from Artificial Studios and hired its founder, and lead engine programmer, Tim Johnson. Tim will join the Unreal Engine 3 development team effective immediately and be part of Epic’s presence at the Electronic Entertainment Expo in Los Angeles, California next week.
Epic has purchased the Reality Engine outright, including intellectual property rights, trademarks, and copyrights. Epic does not intend to continue sales, development, or support of the Reality Engine, but will review its technologies for inclusion into Unreal Engine 3. Developers who had purchased Reality Engine licenses prior to this sale will be offered upgrades to Unreal Engine 3 at significantly discounted prices and should contact licensing@epicgames.com for more details.
Unreal Engine 3 provides a pathway to both PC and next generation console development, supported by the recent announcement that major game developer Silicon Knights will use Unreal Engine 3 exclusively for its next generation games. Other recently announced licensees include Bioware, the console game developer of the year, and renowned publisher Midway, which has acquired a studio-wide license.
“I am thrilled about joining the team at Epic Games” said Tim Johnson. “I’m a long-time fan of Unreal games and technology, and I am proud to be joining a company I consider to be a world leader in both game development and next generation middleware.”
“We’re very excited to have Tim Johnson join Epic Games,” said Epic founder and CEO, Tim Sweeney. “He brings six years of engine development experience to the Unreal Engine 3 development team, and he’s already brimming with ideas on how to improve our technology. Tim is a great fit for Epic – he clearly understands all sides of the licensing business, from engineering to customer support to business development. He will have a huge positive impact on our company and our engine licensees.”
remember that thread about the Reality Engine
remember that thread about the Reality Engine
Epic just purchase the engine and hired the founder
If people realized that even game developers seek money, people wouldn't be as surprised.Eraser wrote:Ooh Epic felt the breath of Reality Engine down their necks, so they did a buyout, stole all good ideas from that engine and put the rest in the trash can. Smart.
edit:
But if MS would pull something like that off everyone would rant about it.
I've never like Epic. There's a certain "magic" that I feel when I know a game has been coded 100% from ground up. Don't know how to explain it. I just appreciate it that much more.
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reefsurfer
- Posts: 4065
- Joined: Sat Mar 08, 2003 8:00 am
yep: http://www.quake3world.com/forum/viewto ... ity+engine
this is shit though, Epic got scared of competition..
"Epic does not intend to continue sales, development, or support of the Reality Engine, but will review its technologies for inclusion into Unreal Engine 3"
not good if you ask me :icon33:
this is shit though, Epic got scared of competition..
"Epic does not intend to continue sales, development, or support of the Reality Engine, but will review its technologies for inclusion into Unreal Engine 3"
not good if you ask me :icon33:
ang on ang on, so they bought it and not gunna do nothing with it ?reefsurfer wrote:yep: http://www.quake3world.com/forum/viewto ... ity+engine
this is shit though, Epic got scared of competition..
"Epic does not intend to continue sales, development, or support of the Reality Engine, but will review its technologies for inclusion into Unreal Engine 3"
not good if you ask me :icon33:
thats fucking bent
[color=red] . : [/color][size=85] You knows you knows [/size]