i thought the gravity was different,
thought i read it when discussing Q3 defrag maps for QL.
anyways, thanks for the help guys.
Search found 108 matches
- Thu Jun 06, 2013 10:19 am
- Forum: ID Tech
- Topic: asking for some guidelines
- Replies: 3
- Views: 3359
- Tue Jun 04, 2013 12:41 pm
- Forum: ID Tech
- Topic: asking for some guidelines
- Replies: 3
- Views: 3359
asking for some guidelines
Hello everyone, a few months back i was here as well, i have made quite bunch of maps with the tutorials provided by everyone here, however, recently i have had some problems in my life, which drastically slowed down my building. now, with a little bit of practice i feel that i can make a whole map....
- Tue Nov 06, 2012 9:06 pm
- Forum: General Discussion
- Topic: Disney acquires Lucasfilm for $4.05 billion
- Replies: 176
- Views: 36761
Re: Disney acquires Lucasfilm for $4.05 billion
this can go two ways: they can fuck this really bad, but there are soo many questions... will luke train his sister? will they start a new jedi school, but of course, yoda mentioned it with out evil there will be no good, and siths will always exist, meaning that either in film 1 or 2 (respectively ...
- Tue Nov 06, 2012 1:07 pm
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29615
Re: j3st3r's New Layout
nice textures!!! looks awesome, monkey wanna play 

- Mon Nov 05, 2012 5:48 pm
- Forum: ID Tech
- Topic: GtkRadiant 1.6.3 Released
- Replies: 17
- Views: 16629
Re: GtkRadiant 1.6.3 Released
yay! quakelive support!
- Sun Nov 04, 2012 10:29 am
- Forum: ID Tech
- Topic: midieval map / rocks
- Replies: 16
- Views: 6332
Re: midieval map / rocks
YAY group hug!!! 

- Sat Nov 03, 2012 10:38 pm
- Forum: ID Tech
- Topic: midieval map / rocks
- Replies: 16
- Views: 6332
Re: midieval map / rocks
@donkey,
i like that you apologize, i read some posts stating that ''service'' wasnt as kind as that it was 10 years ago.
i completely dis agree, you guys are so friendly and helpfull and im very gratefull for all the support.
just had to say that
i like that you apologize, i read some posts stating that ''service'' wasnt as kind as that it was 10 years ago.
i completely dis agree, you guys are so friendly and helpfull and im very gratefull for all the support.
just had to say that
- Sat Nov 03, 2012 10:57 am
- Forum: ID Tech
- Topic: midieval map / rocks
- Replies: 16
- Views: 6332
Re: midieval map / rocks
i'll see what i do, i still have no idea...
i first have to finish my fence around the graveyard
i first have to finish my fence around the graveyard
- Fri Nov 02, 2012 11:28 pm
- Forum: ID Tech
- Topic: midieval map / rocks
- Replies: 16
- Views: 6332
Re: midieval map / rocks
i love that!!
that is actually quite a good idea, making my rocky wall by clipping and multiple (small)boxes)
that is actually quite a good idea, making my rocky wall by clipping and multiple (small)boxes)
- Thu Nov 01, 2012 9:11 am
- Forum: ID Tech
- Topic: midieval map / rocks
- Replies: 16
- Views: 6332
Re: midieval map / rocks
thought it would be nice to inform you guys how things are working out. okay, i now have the basic thing: i got a small meadow like thing, which includes a small graveyard i have the fosse surronding the front wall of the castle thingy i have a wall surrounding the courtyard, in that i will make a f...
- Thu Oct 25, 2012 8:27 am
- Forum: ID Tech
- Topic: midieval map / rocks
- Replies: 16
- Views: 6332
Re: midieval map / rocks
thanks guys, i google alot about this, but as obsidian mentioned, there are a million ways to achieve this goal. for that reason i asked it here, since proffesional mappers might have a slightly different approach on it... thanks, i looked up some pictures of 3d models of old houses, rocks, flwoers,...
- Mon Oct 22, 2012 2:22 pm
- Forum: ID Tech
- Topic: midieval map / rocks
- Replies: 16
- Views: 6332
midieval map / rocks
hello guys, after i released my first map for soem starters feedback i decided i liked the idea, but the walls were boring and the lava didn't work, so i wanted to add a few things in a completely new map, with a kind of medieval touch to it with lava or water in it. for this i would need some pract...
- Sat Oct 13, 2012 8:50 pm
- Forum: ID Tech
- Topic: my first beta test map
- Replies: 17
- Views: 6184
Re: my first beta test map
i didnt like the post i read from CZg. I stated it was a test for me, how to release how to make a pk3 file and to try different things. i wouldn't have know about clipping if it wasnt mentioned in this thread. so i learned from this. i mentioned in other post that i had a problem with my door, and ...
- Sat Oct 13, 2012 10:00 am
- Forum: ID Tech
- Topic: my first beta test map
- Replies: 17
- Views: 6184
Re: my first beta test map
cushion was something i read in bubba tutoriall, clipping i havent mastered yet, since i havent read the tutorial yet 
was justy a try for dfferent functions
thanks for the tips dONKEY

was justy a try for dfferent functions

- Thu Oct 11, 2012 7:01 pm
- Forum: ID Tech
- Topic: my first beta test map
- Replies: 17
- Views: 6184
Re: my first beta test map
i am dedicated, and i am very gratefull for the community here. though i dont understand much, yet, i think i can make smaller practice maps like these and gather experience in different aspects, like in this map i made a button a door angled walls and the tube i mentioned somewhere else. for me tha...
- Thu Oct 11, 2012 6:49 pm
- Forum: ID Tech
- Topic: my first beta test map
- Replies: 17
- Views: 6184
Re: my first beta test map
with the maps i just did what bubba explains in his tutorial. i dont know what them apmedia thing does but i will look it up and delete it. i dont understand much anymore, is it always this hard to start? yeah i know it isnt much for a real map, i still want to make obstacles and such. how have you ...
- Thu Oct 11, 2012 6:09 pm
- Forum: ID Tech
- Topic: my first beta test map
- Replies: 17
- Views: 6184
Re: my first beta test map
urgh, it works for me if i click the download thing in the top right corner.
https://www.dropbox.com/sh/0b0a53yflcl1 ... lcanic.zip
checked the links, this should work. it works at my pc so i dont know why it doesnt work with y'all
https://www.dropbox.com/sh/0b0a53yflcl1 ... lcanic.zip
checked the links, this should work. it works at my pc so i dont know why it doesnt work with y'all
- Thu Oct 11, 2012 5:23 pm
- Forum: ID Tech
- Topic: my first beta test map
- Replies: 17
- Views: 6184
Re: my first beta test map
i did that, i made the pk3. and winzip file like bubba said in his tutorial, then i shared it. as i said before i just google how it works. soo please tell me how to add a file?
edit: top right corner click the download button -.-*
edit: top right corner click the download button -.-*
- Thu Oct 11, 2012 4:23 pm
- Forum: ID Tech
- Topic: my first beta test map
- Replies: 17
- Views: 6184
Re: my first beta test map
just googled file sharing, thta one was the first to come up :P
here's the dropbox link
https://www.dropbox.com/sh/0b0a53yflcl1 ... lcanic.lnk
here's the dropbox link
https://www.dropbox.com/sh/0b0a53yflcl1 ... lcanic.lnk
- Thu Oct 11, 2012 2:39 pm
- Forum: ID Tech
- Topic: my first beta test map
- Replies: 17
- Views: 6184
my first beta test map
hey guys, in my thread i mentioned a link to my map, a first try out. now i have added something new and i would like you to try and find it. while working on my map i tried different stuff and came up with this map, just a try out, i might work it out into a full map but right now i would like to h...
- Wed Oct 10, 2012 1:54 pm
- Forum: ID Tech
- Topic: getting started - few simple questions
- Replies: 79
- Views: 27426
Re: getting started - few simple questions
hey guys, while im trying different stuff out (espacially lava, heights, walls and stuff) i made this map, just real simple made in like an hour. please download and comment on possible changes, though this is only a training map for me, hints might help me in other projects as well. thanks again, i...
- Fri Oct 05, 2012 2:20 pm
- Forum: ID Tech
- Topic: getting started - few simple questions
- Replies: 79
- Views: 27426
- Fri Oct 05, 2012 11:13 am
- Forum: ID Tech
- Topic: getting started - few simple questions
- Replies: 79
- Views: 27426
Re: getting started - few simple questions
why cant i make this shape? if i deselect it, it will dissapear....
i wanted to make some kind of lava tube leading to a hell hole or something
i wanted to make some kind of lava tube leading to a hell hole or something
- Thu Oct 04, 2012 9:55 am
- Forum: ID Tech
- Topic: getting started - few simple questions
- Replies: 79
- Views: 27426
Re: getting started - few simple questions
dONKEY, i said it before (or tought about it) but i say it again, you are awesome. this will really help me.
EDIT:
made a new box now trying out some of that cracked floor wall stuff he did
i'm only not so good with the rocky wall he did
Thanks dONKEY
EDIT:
made a new box now trying out some of that cracked floor wall stuff he did
i'm only not so good with the rocky wall he did
Thanks dONKEY
- Tue Oct 02, 2012 12:38 pm
- Forum: ID Tech
- Topic: getting started - few simple questions
- Replies: 79
- Views: 27426
Re: getting started - few simple questions
we will see, i will never be as good as you guys, but still ;-) hope you enjoy it when i can release first beta test thingy