Search found 14 matches

by MegaHells
Fri Feb 22, 2019 8:19 am
Forum: ID Tech
Topic: Shader/compiler - How to force a surface to pass through sho
Replies: 14
Views: 8039

Re: Shader/compiler - How to force a surface to pass through sho

sst13 wrote: Because it makes it impossible to rocketjump from the grate, or land any rockets in front of the opponents feet standing on the grate.
I played very good maps for Defrag that uses these features :cool:
by MegaHells
Fri Feb 22, 2019 8:10 am
Forum: ID Tech
Topic: Shader/compiler - How to force a surface to pass through sho
Replies: 14
Views: 8039

Re: Shader/compiler - How to force a surface to pass through sho

In Q3 we don't have many items to fall through. Only weapons from other players and meat(gibs)) (for baseq3) But these cases are completely random. All other cases that Q3engine allow can be solved by "clips". Railgun on the map is not actually an item but more likely Entities. It's a spaw...
by MegaHells
Sun Feb 17, 2019 11:24 am
Forum: ID Tech
Topic: Shader/compiler - How to force a surface to pass through sho
Replies: 14
Views: 8039

Re: Shader/compiler - How to force a surface to pass through sho

Well, i just answered some of your question :) It seems questions just changed and now they are contradictory. But why don't you use the checkbox "suspended" in Entities?? Items SHOULD fall, it's a physics of Q3 engine (if you're not gonna mess up with "gravity"). And small remar...
by MegaHells
Fri Feb 15, 2019 7:36 am
Forum: ID Tech
Topic: Shader/compiler - How to force a surface to pass through sho
Replies: 14
Views: 8039

Re: Shader/compiler - How to force a surface to pass through sho

Well, if you want to pass through weapon shots, then you should use PLAYER CLIP.
All textures was named that way to easy understanding. But you're doing it wrong. If you want to suspend an item in air then just go to Entities (hotkey N) and there checkbox "suspended" :sly:
by MegaHells
Fri Feb 15, 2019 7:03 am
Forum: ID Tech
Topic: GtkRadiant 1.6.6
Replies: 9
Views: 10378

Re: GtkRadiant 1.6.6

I've downloaded the 1.6.6. But there is all same games. I wonder what is the better for quake4? Built in editor?
by MegaHells
Fri Feb 15, 2019 6:54 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Uber Arena (Version 0.2) Test Server
Replies: 5
Views: 16517

Re: Uber Arena (Version 0.2) Test Server

Especially by picking Quake 3 as a base, you'll end up in the same position Quake Champions is in now. Well, i don't play Quake Champions just because it does not use parent game as a base. I leveled up to 15lvl (omg wtf :dts: is it really a quake :confused: ) and after uninstalled launcher. One ca...
by MegaHells
Sun Jan 20, 2019 6:10 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: How do I set up a map cycle?
Replies: 16
Views: 31836

Re: How do I set up a map cycle?

Thanks for reply. I already realized there was no punkbuster problem. I did some experiments. I had last strings for map cycle section like this set k10 "q3ctf2 ; set nextmap vstr k1" vstr k1 And also i had ..+map q3ctf2.. in my shortcut for this config. I just removed these strings from c...
by MegaHells
Fri Jan 11, 2019 1:03 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: How do I set up a map cycle?
Replies: 16
Views: 31836

Re: How do I set up a map cycle?

I just realized that CTF part which is always not working for me. Then i did some experiments and realized even more :) Even if i have dedicated config files it still messed up somehow with the q3config.cfg which i use to play. In this case some values from ctf_a_1.cfg don't work because same values...
by MegaHells
Wed Jan 09, 2019 4:23 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: How do I set up a map cycle?
Replies: 16
Views: 31836

Re: How do I set up a map cycle?

No, no. It was just example with standart windows <emptyname> form. You know this type of name is not allowed :) I have differnt config with different names. I have ctf_a_1.cfg with shortcut and ffa_a_2.cfg with shortcut. Shortcut with ctf_a_1.cfg always stuck on first map but shortcut for ffa_a_2.c...
by MegaHells
Mon Jan 07, 2019 7:51 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: How do I set up a map cycle?
Replies: 16
Views: 31836

Re: How do I set up a map cycle?

Hi guys. I cannot realize why map cycle does not work in case of executing 2 configs? How to do it properly? I made 2 shortcuts with some very easy tweaks. In shortcuts i include strings +exec *.*.cfg. In baseq3 i have 2 different configs for these shortcuts. In configs i put map list like this: set...
by MegaHells
Tue Dec 17, 2013 7:18 pm
Forum: ID Tech
Topic: how to put model without mesh file?
Replies: 7
Views: 4267

Re: how to put model without mesh file?

Awesome, thanks :) So, md3 file is not necessarily for :q3: game, but it's need for editor.
by MegaHells
Sun Dec 15, 2013 10:41 am
Forum: ID Tech
Topic: how to put model without mesh file?
Replies: 7
Views: 4267

Re: how to put model without mesh file?

You can edit the path in the entity editor window. The model shown in GTK is just a placeholder, it's not necessarily what you see in game. Also, not all the models were released. Qkennyq remade most or all of the unreleased models...I don't have a link to them anymore, hopefully one of the other g...
by MegaHells
Sun Dec 15, 2013 8:04 am
Forum: ID Tech
Topic: how to put model without mesh file?
Replies: 7
Views: 4267

Re: how to put model without mesh file?

Some time ago i noticed what some models does not have md3 file. And now i want to put grenade shooter same as on DM11. Model of grenade shooter from DM11 looks different from grenade launcher. And this is model does not have any md3 file, but it have their own texture (what refers to another path -...
by MegaHells
Sat Dec 14, 2013 10:10 pm
Forum: ID Tech
Topic: how to put model without mesh file?
Replies: 7
Views: 4267

how to put model without mesh file?

Hi all. I wonder how can i put model what does not have md3 file? Q3Radiant and GTK Radiant can't do anything without md3 file (no align, no even select). Need advice.