Search found 6 matches

by cyberstorm
Thu Jul 23, 2015 1:53 am
Forum: Programming Discussion
Topic: Ceating a vertex buffer object in Q3
Replies: 14
Views: 14479

Re: Ceating a vertex buffer object in Q3

Sounds like a driver problem. Does UT give u that message?
by cyberstorm
Sat Jul 18, 2015 5:09 am
Forum: Programming Discussion
Topic: Ceating a vertex buffer object in Q3
Replies: 14
Views: 14479

Re: Ceating a vertex buffer object in Q3

You have to import OpenGL functions. For windows look in win_qgl.c and qgl.h.
by cyberstorm
Tue Dec 16, 2014 7:18 am
Forum: Programming Discussion
Topic: Set up Q3A GPL so that it can be debugged in VS 2010 Express
Replies: 10
Views: 10453

Re: Set up Q3A GPL so that it can be debugged in VS 2010 Express

Just guessing but I think you need to remove it from the quake 3 project references

Image
by cyberstorm
Wed Dec 19, 2012 7:16 am
Forum: ID Tech
Topic: Palace Texture Pack
Replies: 12
Views: 5733

Re: Palace Texture Pack

:D this set looks wonderful!
by cyberstorm
Tue Mar 20, 2012 5:47 am
Forum: ID Tech
Topic: Industrial Texture Pack
Replies: 98
Views: 72086

Re: Industrial Texture Pack

Great texture set. Can't wait to use it in a map.
by cyberstorm
Mon Jul 25, 2011 6:56 am
Forum: ID Tech
Topic: Questions regarding q3map2 and vis portals
Replies: 5
Views: 2754

Re: Questions regarding q3map2 and vis portals

DaEngineer wrote:
1. Can I save compile progress and continue compiling later? Compiling with -bounce and without -fast can take some time, and being able to pause and resume later would be great
Just press the pause button on your keyboard. The compile window will be open but q3map2 won't use up any of your CPU.