Search found 6 matches
- Thu Jul 23, 2015 1:53 am
- Forum: Programming Discussion
- Topic: Ceating a vertex buffer object in Q3
- Replies: 14
- Views: 14479
Re: Ceating a vertex buffer object in Q3
Sounds like a driver problem. Does UT give u that message?
- Sat Jul 18, 2015 5:09 am
- Forum: Programming Discussion
- Topic: Ceating a vertex buffer object in Q3
- Replies: 14
- Views: 14479
Re: Ceating a vertex buffer object in Q3
You have to import OpenGL functions. For windows look in win_qgl.c and qgl.h.
- Tue Dec 16, 2014 7:18 am
- Forum: Programming Discussion
- Topic: Set up Q3A GPL so that it can be debugged in VS 2010 Express
- Replies: 10
- Views: 10453
Re: Set up Q3A GPL so that it can be debugged in VS 2010 Express
Just guessing but I think you need to remove it from the quake 3 project references


- Wed Dec 19, 2012 7:16 am
- Forum: ID Tech
- Topic: Palace Texture Pack
- Replies: 12
- Views: 5733
Re: Palace Texture Pack

- Tue Mar 20, 2012 5:47 am
- Forum: ID Tech
- Topic: Industrial Texture Pack
- Replies: 98
- Views: 72086
Re: Industrial Texture Pack
Great texture set. Can't wait to use it in a map.
- Mon Jul 25, 2011 6:56 am
- Forum: ID Tech
- Topic: Questions regarding q3map2 and vis portals
- Replies: 5
- Views: 2754
Re: Questions regarding q3map2 and vis portals
Just press the pause button on your keyboard. The compile window will be open but q3map2 won't use up any of your CPU.DaEngineer wrote:
1. Can I save compile progress and continue compiling later? Compiling with -bounce and without -fast can take some time, and being able to pause and resume later would be great