There are three questions if have for some time now, and I'm pretty sure someone will be able to answer them.
1. Can I save compile progress and continue compiling later? Compiling with -bounce and without -fast can take some time, and being able to pause and resume later would be great
2. Can I compile a map with different computers at the same time to speed up the process? Like folding @ home?
3. Is there a command to check open and closed vis portals in-game? I know that there is one for Doom 3, but I can't remember it.
Questions regarding q3map2 and vis portals
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Questions regarding q3map2 and vis portals
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Re: Questions regarding q3map2 and vis portals
1. No. You can compile each stage (bsp, vis, light) at different times as long as there were no changes made, but you can't pause the current process.
2. No. Q3Map2 is threaded for multiple CPU/cores on a single computer but does not support clusters of computers.
3. -debugportals (bsp stage switch) and /r_showtris and /r_clear.
And/or -vis -saveprt and then load the .prt file into GtkRadiant.
Both of these draw translucent planes where the portals are, not quite like in Doom3, but should help you visualize what's going on. For example:
http://shaderlab.com/mapcenter/q3map/de ... als_01.jpg and viewtopic.php?t=3620
2. No. Q3Map2 is threaded for multiple CPU/cores on a single computer but does not support clusters of computers.
3. -debugportals (bsp stage switch) and /r_showtris and /r_clear.
And/or -vis -saveprt and then load the .prt file into GtkRadiant.
Both of these draw translucent planes where the portals are, not quite like in Doom3, but should help you visualize what's going on. For example:
http://shaderlab.com/mapcenter/q3map/de ... als_01.jpg and viewtopic.php?t=3620
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Re: Questions regarding q3map2 and vis portals
Too bad.obsidian wrote:1. No. You can compile each stage (bsp, vis, light) at different times as long as there were no changes made, but you can't pause the current process.
Too bad too.obsidian wrote:2. No. Q3Map2 is threaded for multiple CPU/cores on a single computer but does not support clusters of computers.
Okay, then I'll stick to prtview. Thanks for the reply.obsidian wrote:3. -debugportals (bsp stage switch) and /r_showtris and /r_clear.
And/or -vis -saveprt and then load the .prt file into GtkRadiant.
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Re: Questions regarding q3map2 and vis portals
Set a low process priority of q3map2.exe in your taskmanager. This won't stop the compiler, but saves cpu load to do other stuff.DaEngineer wrote:1. Can I save compile progress and continue compiling later? Compiling with -bounce and without -fast can take some time, and being able to pause and resume later would be great.
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Re: Questions regarding q3map2 and vis portals
Just press the pause button on your keyboard. The compile window will be open but q3map2 won't use up any of your CPU.DaEngineer wrote:
1. Can I save compile progress and continue compiling later? Compiling with -bounce and without -fast can take some time, and being able to pause and resume later would be great
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Re: Questions regarding q3map2 and vis portals
@sst13 and cyberstorm: That's what I usually do. What I meant was a way so save to progress on HDD and get back to it later. This way you could -meta -vis -light -bounce a map, and after the first bounce, when the BSP has been updated, you save the compiler progress to disk. Then, for example after you've rebooted your PC, you continue recompiling but start straight at the second bounce stage.
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