I've actually accepted the stairs as they are on that screenshot and moved on. The only issue is the part near the center point of the rotation of the steps.
How should I solve it? Adding a square brush there and clipping the stair-steps away on those parts?
Search found 2 matches
- Sat Aug 15, 2009 4:30 pm
- Forum: ID Tech
- Topic: T3D file into Q3Radiant
- Replies: 4
- Views: 3509
- Wed Aug 12, 2009 1:35 am
- Forum: ID Tech
- Topic: T3D file into Q3Radiant
- Replies: 4
- Views: 3509
T3D file into Q3Radiant
Hello there, First of all, I'm new to this forum. I have some experience with unrealED and sandbox (crysis), and I just started with Radiant. In my opinion a very simple program that I already love to use! But in a map I'm making (as experiment) I want to create a stairs that slightly bends . Using ...