
Search found 58 matches
- Mon Dec 10, 2007 3:43 pm
- Forum: ID Tech
- Topic: Game Design Backlash?
- Replies: 88
- Views: 23669
Re: Game Design Backlash?
Mistake post 

- Sat Jul 14, 2007 12:46 am
- Forum: ID Tech
- Topic: Can I lean some quality stuff from having my maps fixed?
- Replies: 6
- Views: 2842
I am willing to give help however I think that you might be missing the point a tad bit. See what most mappers do, myself included, is release playable levels and then receive feedback like that. When you are a starter working on levels it matters less if your level is super efficient or built perfe...
- Fri Jul 13, 2007 10:31 pm
- Forum: ID Tech
- Topic: hello. long time no see.
- Replies: 33
- Views: 5711
- Fri Jul 13, 2007 1:55 am
- Forum: ID Tech
- Topic: Coldburn Beta 1.0
- Replies: 33
- Views: 10702
That is quite a lot of work :) I be really impressed if you manage to do all that over the weekend. But I do like the list, it seems as you taken the critique's very serious witch is good not that many mappers do that. I am looking forward to the next beta (final?) I'm not sure if the next one will...
- Thu Jul 12, 2007 5:19 am
- Forum: ID Tech
- Topic: Coldburn Beta 1.0
- Replies: 33
- Views: 10702
well here is my todo list. Ill try to have these done in a couple of days or possibly during the weekend. If there is anything I missed let me know. - Make sure all your pick-ups are at 16 units, and have nodrop 1 done //- lower spec on rock texture done //- increase normal map detail. Use addnormal...
- Wed Jul 11, 2007 6:53 am
- Forum: ID Tech
- Topic: Coldburn Beta 1.0
- Replies: 33
- Views: 10702
wow! thanks for the awesome feedback Kat! starting tomorrow im going to get back to this level and ill do everything I can. Tonight I updated my page to show my painkiller map. Was taking a short break for awhile collecting feedback on this thread. Yeah the rock normal map could use some work for su...
- Tue Jul 10, 2007 10:27 pm
- Forum: ID Tech
- Topic: Coldburn Beta 1.0
- Replies: 33
- Views: 10702
- Tue Jul 10, 2007 9:07 pm
- Forum: ID Tech
- Topic: Coldburn Beta 1.0
- Replies: 33
- Views: 10702
Yes, crouchsliding is essentially the air control of QW/CPMA, but on the ground while you're crouched. lol.. Alright ill have to look into this and make the level more crouchslide friendly... lol... :icon32: So a dude can crouch and slide around faster than he can walk.. making him not only a tough...
- Tue Jul 10, 2007 5:19 pm
- Forum: ID Tech
- Topic: Coldburn Beta 1.0
- Replies: 33
- Views: 10702
I agree about the cramped bit, its a bit to small to be able to use the q4 movement with chruchslideing and all. About the terrain I think it can look very cool if you blend it with a ice texture? hmm Can you explain chruchslideing? If I understand this technique it would be easier to understand ho...
- Tue Jul 10, 2007 2:27 pm
- Forum: ID Tech
- Topic: Coldburn Beta 1.0
- Replies: 33
- Views: 10702
- Tue Jul 10, 2007 1:00 pm
- Forum: ID Tech
- Topic: Coldburn Beta 1.0
- Replies: 33
- Views: 10702
yeah the spec is blown out on the snow. I was kind of going for a over bright look with the ice/snow on the rock but its possible its much too high right now. easy fix Doh. I actually didn't realize that it was supposed to be snow/ice on the rock--I thought it was just rock that was darn shiny in p...
- Tue Jul 10, 2007 7:01 am
- Forum: ID Tech
- Topic: Coldburn Beta 1.0
- Replies: 33
- Views: 10702
Wow! Thanks for the feedback! Ill see what I can do to fix as much stuff as I can. Ill give myself one more day off lol. Ill look into changing the level geometry to be less cramped if possible. Ill also look into building geometry around the rock and not have it look the other way around. ramp jump...
- Mon Jul 09, 2007 7:34 pm
- Forum: ID Tech
- Topic: Coldburn Beta 1.0
- Replies: 33
- Views: 10702
ah yes Halls of death! When I was going through all of my quake 3 maps again while revising the web page to be more of a resume than just a maps download page. I remember putting up 4 versions of halls of death lol.. 2.0 version had FFA and team support. Then it was one of the only non symmetrical C...
- Mon Jul 09, 2007 6:16 pm
- Forum: ID Tech
- Topic: Coldburn Beta 1.0
- Replies: 33
- Views: 10702
Just had a quick look.... first thing, hurrah, the number of people refusing to over use ambient lighting is growing!!!! Why people want to build maps for Quake 4 that are lit so badly they look worse than levels did in Q2 I will never know! If you cant run Q4, upgrade! Lighting is good :) Little t...
- Mon Jul 09, 2007 4:32 pm
- Forum: ID Tech
- Topic: Coldburn Beta 1.0
- Replies: 33
- Views: 10702
- Mon Jul 09, 2007 3:00 pm
- Forum: ID Tech
- Topic: Coldburn Beta 1.0
- Replies: 33
- Views: 10702
Looks sweet man. :icon25: It's for Q4 :icon21: I really need to go ahead and buy a new Q4 disk. :icon26: This raises an interesting point. The quake 4 user base seems pretty small these days. thing is I already have 20+ quake 3 levels already made lol.. I wonder what FPS these days has the largest ...
- Mon Jul 09, 2007 6:51 am
- Forum: ID Tech
- Topic: Shared Map
- Replies: 447
- Views: 77214
what about widening the whole map somewhere between 1024 and 2048 units? slice it at the center, it'll let you make the bases bigger and do some cool room stuff in the middle areas... the part where the blue corridors figure 8 into each other could use some spiffining I'm not so sure about that ide...
- Mon Jul 09, 2007 6:42 am
- Forum: ID Tech
- Topic: Coldburn Beta 1.0
- Replies: 33
- Views: 10702
Coldburn Beta 1.0
Thats right I have the beta available for download! I started working on this level a couple weeks ago it and its starting to feel like its at a point were the only things that are left are art tasks. Basically I want to go in and do some touch up work on textures and skin 2 of the props in the leve...
- Sun Jul 08, 2007 10:42 pm
- Forum: ID Tech
- Topic: New Quake 4 map preview
- Replies: 7
- Views: 3152
- Sun Jul 08, 2007 10:39 pm
- Forum: ID Tech
- Topic: Sunshine - Q4 Tourney Map - Final
- Replies: 18
- Views: 4844
- Sat Jul 07, 2007 2:40 am
- Forum: ID Tech
- Topic: Shared Map
- Replies: 447
- Views: 77214
My gut feeling on this is that you have a great level layout however you should hold back for a little bit before building. A lot of potential for the level to be cool here but will everyone else who helps out be fluent enough in using max and exporting ASE models for use in Quake 3 to be able to be...
- Sat Jul 07, 2007 2:06 am
- Forum: ID Tech
- Topic: hello. long time no see.
- Replies: 33
- Views: 5711
- Fri Jul 06, 2007 9:04 pm
- Forum: ID Tech
- Topic: Shared Map
- Replies: 447
- Views: 77214
AH that looks like a really great layout! Only two things that I noticed that are fairly slight in my opinion. Ill try to write up a higher detail description if you dont under stand what I mean. 1. the north and south sides of area 1 have one slight thing that sticks out to me. It appears that the ...
- Thu Jul 05, 2007 6:56 am
- Forum: ID Tech
- Topic: New Quake 4 map preview
- Replies: 7
- Views: 3152
Re: 4x density, am I understanding you correctly that that would make your typical texture size (for, say, a square floor texture) 512 square? Or 1024 square? The latter is certainly overkill, IMO, and really bloats the download needlessly. I'm using one of Evil Lair's sets for my latest Q4 level (...
- Wed Jul 04, 2007 8:42 pm
- Forum: ID Tech
- Topic: New Quake 4 map preview
- Replies: 7
- Views: 3152
New Quake 4 map preview
Its still a little rough right now but here it is. Been working on this for about 2 weeks now and its almost ready to go baring a few issues. Heres my site: http://lacedneptune.planetquake.gamespy.com/ I need to fully flesh out the detail on my model props. (Possibly by doing high res models ect. Ho...