Search found 58 matches

by zZCastleZz
Mon Dec 10, 2007 3:43 pm
Forum: ID Tech
Topic: Game Design Backlash?
Replies: 88
Views: 23669

Re: Game Design Backlash?

Mistake post :olo:
by zZCastleZz
Sat Jul 14, 2007 12:46 am
Forum: ID Tech
Topic: Can I lean some quality stuff from having my maps fixed?
Replies: 6
Views: 2842

I am willing to give help however I think that you might be missing the point a tad bit. See what most mappers do, myself included, is release playable levels and then receive feedback like that. When you are a starter working on levels it matters less if your level is super efficient or built perfe...
by zZCastleZz
Fri Jul 13, 2007 10:31 pm
Forum: ID Tech
Topic: hello. long time no see.
Replies: 33
Views: 5711

I can relate to your missing real level design. I made the mistake of taking a 'Level Design" job on an MMO. What a load of crap that has been. I've got to find an FPS shop that's hiring before I go completely insane. woah so you don't build levels in a MMO? I suppose a great deal of the work ...
by zZCastleZz
Fri Jul 13, 2007 1:55 am
Forum: ID Tech
Topic: Coldburn Beta 1.0
Replies: 33
Views: 10702

That is quite a lot of work :) I be really impressed if you manage to do all that over the weekend. But I do like the list, it seems as you taken the critique's very serious witch is good not that many mappers do that. I am looking forward to the next beta (final?) I'm not sure if the next one will...
by zZCastleZz
Thu Jul 12, 2007 5:19 am
Forum: ID Tech
Topic: Coldburn Beta 1.0
Replies: 33
Views: 10702

well here is my todo list. Ill try to have these done in a couple of days or possibly during the weekend. If there is anything I missed let me know. - Make sure all your pick-ups are at 16 units, and have nodrop 1 done //- lower spec on rock texture done //- increase normal map detail. Use addnormal...
by zZCastleZz
Wed Jul 11, 2007 6:53 am
Forum: ID Tech
Topic: Coldburn Beta 1.0
Replies: 33
Views: 10702

wow! thanks for the awesome feedback Kat! starting tomorrow im going to get back to this level and ill do everything I can. Tonight I updated my page to show my painkiller map. Was taking a short break for awhile collecting feedback on this thread. Yeah the rock normal map could use some work for su...
by zZCastleZz
Tue Jul 10, 2007 10:27 pm
Forum: ID Tech
Topic: Coldburn Beta 1.0
Replies: 33
Views: 10702

lol, "crouchsliding". you're making this shit up :icon3: if you want to map for something that's crying out for some decent maps try UT2K4 Onslaught mode. that particular niche has dried up of late with everyone churning out endless DM/TDM and UT2 mod maps, but even when people were still...
by zZCastleZz
Tue Jul 10, 2007 9:07 pm
Forum: ID Tech
Topic: Coldburn Beta 1.0
Replies: 33
Views: 10702

Yes, crouchsliding is essentially the air control of QW/CPMA, but on the ground while you're crouched. lol.. Alright ill have to look into this and make the level more crouchslide friendly... lol... :icon32: So a dude can crouch and slide around faster than he can walk.. making him not only a tough...
by zZCastleZz
Tue Jul 10, 2007 5:19 pm
Forum: ID Tech
Topic: Coldburn Beta 1.0
Replies: 33
Views: 10702

I agree about the cramped bit, its a bit to small to be able to use the q4 movement with chruchslideing and all. About the terrain I think it can look very cool if you blend it with a ice texture? hmm Can you explain chruchslideing? If I understand this technique it would be easier to understand ho...
by zZCastleZz
Tue Jul 10, 2007 2:27 pm
Forum: ID Tech
Topic: Coldburn Beta 1.0
Replies: 33
Views: 10702

Ah. Well...now I'm embarrassed. It just doesn't look "right" to me somehow, so I thought it was a work in progress. Apologies. It looks too shiny for sure, which might be a good portion of my problem. It just looks like semi-gloss gray plastic in a lot of spots, rather than rock with ice/...
by zZCastleZz
Tue Jul 10, 2007 1:00 pm
Forum: ID Tech
Topic: Coldburn Beta 1.0
Replies: 33
Views: 10702

yeah the spec is blown out on the snow. I was kind of going for a over bright look with the ice/snow on the rock but its possible its much too high right now. easy fix Doh. I actually didn't realize that it was supposed to be snow/ice on the rock--I thought it was just rock that was darn shiny in p...
by zZCastleZz
Tue Jul 10, 2007 7:01 am
Forum: ID Tech
Topic: Coldburn Beta 1.0
Replies: 33
Views: 10702

Wow! Thanks for the feedback! Ill see what I can do to fix as much stuff as I can. Ill give myself one more day off lol. Ill look into changing the level geometry to be less cramped if possible. Ill also look into building geometry around the rock and not have it look the other way around. ramp jump...
by zZCastleZz
Mon Jul 09, 2007 7:34 pm
Forum: ID Tech
Topic: Coldburn Beta 1.0
Replies: 33
Views: 10702

ah yes Halls of death! When I was going through all of my quake 3 maps again while revising the web page to be more of a resume than just a maps download page. I remember putting up 4 versions of halls of death lol.. 2.0 version had FFA and team support. Then it was one of the only non symmetrical C...
by zZCastleZz
Mon Jul 09, 2007 6:16 pm
Forum: ID Tech
Topic: Coldburn Beta 1.0
Replies: 33
Views: 10702

Just had a quick look.... first thing, hurrah, the number of people refusing to over use ambient lighting is growing!!!! Why people want to build maps for Quake 4 that are lit so badly they look worse than levels did in Q2 I will never know! If you cant run Q4, upgrade! Lighting is good :) Little t...
by zZCastleZz
Mon Jul 09, 2007 4:32 pm
Forum: ID Tech
Topic: Coldburn Beta 1.0
Replies: 33
Views: 10702

CS/CS:Source are by far the most popular FPS games right now and have been for awhile now. Team-based shooters seem to be en vogue for the most part, with games like the Battlefield series taking up a lot of players' time. As far as your "classic" FPS is concerned, UTK4 is still doing pre...
by zZCastleZz
Mon Jul 09, 2007 3:00 pm
Forum: ID Tech
Topic: Coldburn Beta 1.0
Replies: 33
Views: 10702

Looks sweet man. :icon25: It's for Q4 :icon21: I really need to go ahead and buy a new Q4 disk. :icon26: This raises an interesting point. The quake 4 user base seems pretty small these days. thing is I already have 20+ quake 3 levels already made lol.. I wonder what FPS these days has the largest ...
by zZCastleZz
Mon Jul 09, 2007 6:51 am
Forum: ID Tech
Topic: Shared Map
Replies: 447
Views: 77214

what about widening the whole map somewhere between 1024 and 2048 units? slice it at the center, it'll let you make the bases bigger and do some cool room stuff in the middle areas... the part where the blue corridors figure 8 into each other could use some spiffining I'm not so sure about that ide...
by zZCastleZz
Mon Jul 09, 2007 6:42 am
Forum: ID Tech
Topic: Coldburn Beta 1.0
Replies: 33
Views: 10702

Coldburn Beta 1.0

Thats right I have the beta available for download! I started working on this level a couple weeks ago it and its starting to feel like its at a point were the only things that are left are art tasks. Basically I want to go in and do some touch up work on textures and skin 2 of the props in the leve...
by zZCastleZz
Sun Jul 08, 2007 10:42 pm
Forum: ID Tech
Topic: New Quake 4 map preview
Replies: 7
Views: 3152

Well I have the level packed up for its beta version.

Might take awhile before I try to upload the level tonight.
But I do have the level up to a point where all that remains is art stuff and nothing else.

Should be maybe later tonight in fact.
by zZCastleZz
Sun Jul 08, 2007 10:39 pm
Forum: ID Tech
Topic: Sunshine - Q4 Tourney Map - Final
Replies: 18
Views: 4844

I finally have a chance to take a look at this level!

grabbing now. will be back in a bit after I play it.
by zZCastleZz
Sat Jul 07, 2007 2:40 am
Forum: ID Tech
Topic: Shared Map
Replies: 447
Views: 77214

My gut feeling on this is that you have a great level layout however you should hold back for a little bit before building. A lot of potential for the level to be cool here but will everyone else who helps out be fluent enough in using max and exporting ASE models for use in Quake 3 to be able to be...
by zZCastleZz
Sat Jul 07, 2007 2:06 am
Forum: ID Tech
Topic: hello. long time no see.
Replies: 33
Views: 5711

LOL

Zomg its HR.O!!

Its almost like old times here kinda :dork:

If Ydnar ever came back and flamed me again it would be 100% complete now!

lol j/k
by zZCastleZz
Fri Jul 06, 2007 9:04 pm
Forum: ID Tech
Topic: Shared Map
Replies: 447
Views: 77214

AH that looks like a really great layout! Only two things that I noticed that are fairly slight in my opinion. Ill try to write up a higher detail description if you dont under stand what I mean. 1. the north and south sides of area 1 have one slight thing that sticks out to me. It appears that the ...
by zZCastleZz
Thu Jul 05, 2007 6:56 am
Forum: ID Tech
Topic: New Quake 4 map preview
Replies: 7
Views: 3152

Re: 4x density, am I understanding you correctly that that would make your typical texture size (for, say, a square floor texture) 512 square? Or 1024 square? The latter is certainly overkill, IMO, and really bloats the download needlessly. I'm using one of Evil Lair's sets for my latest Q4 level (...
by zZCastleZz
Wed Jul 04, 2007 8:42 pm
Forum: ID Tech
Topic: New Quake 4 map preview
Replies: 7
Views: 3152

New Quake 4 map preview

Its still a little rough right now but here it is. Been working on this for about 2 weeks now and its almost ready to go baring a few issues. Heres my site: http://lacedneptune.planetquake.gamespy.com/ I need to fully flesh out the detail on my model props. (Possibly by doing high res models ect. Ho...