Search found 48 matches
- Sat Oct 13, 2007 9:54 pm
- Forum: ID Tech
- Topic: Shared Map
- Replies: 447
- Views: 77215
Re: Shared Map
Oh don't get me wrong, it runs... At about 12-25fps @ 800x600/Low settings. But I don't think that's enjoyable enough to run around a map and have fun. It's got a dual core Proc too. Intel onboard GPU is what's hurting me. I was thinking of getting a XPS 1730 but i want to make sure there's nothing ...
- Fri Oct 12, 2007 1:37 pm
- Forum: ID Tech
- Topic: Shared Map
- Replies: 447
- Views: 77215
Re: Shared Map
I have Q4 on my laptop, I just set up the +set com_allowconsole 1 +editor so i can use q4 editor. Only thing is my laptop has a Intel GMA950 so playtesting would be out of the question.
- Tue Oct 02, 2007 6:39 pm
- Forum: ID Tech
- Topic: UPDATE! [Q3A] [2-4 FFA Tourney] oildm1 [BETA5]
- Replies: 35
- Views: 24608
Re: UPDATE! [Q3A] [2-4 FFA Tourney] oildm1 [BETA5]
Wow man thanks! That's like the most feedback I've ever got at one time! Yeah I really need to fix the lighting. It's way too dark. I have added a green armor for cpma play. I've also done a bit more with the architecture and made it slightly more complex. I did it to make the lighting more realisti...
- Sat Sep 22, 2007 4:47 pm
- Forum: ID Tech
- Topic: UPDATE! [Q3A] [2-4 FFA Tourney] oildm1 [BETA5]
- Replies: 35
- Views: 24608
Re: UPDATE! [Q3A] [2-4 FFA Tourney] oildm1 [BETA5]
Ah, plasma climbing. That's what I like to hear. This map has overgone a major overhaul since my last post. Some architectural, mostly cosmetic. 4 more days and i'll have some screeny goodness of the new beta. In october I plan on starting a new map (maybe even completing it), so i'm going to start ...
- Wed Aug 08, 2007 1:50 pm
- Forum: ID Tech
- Topic: UPDATE! [Q3A] [2-4 FFA Tourney] oildm1 [BETA5]
- Replies: 35
- Views: 24608
Re: UPDATE! [Q3A] [2-4 FFA Tourney] oildm1 [BETA5]
Cool. I found out that's the only entity that's new.
- Tue Aug 07, 2007 2:39 pm
- Forum: ID Tech
- Topic: UPDATE! [Q3A] [2-4 FFA Tourney] oildm1 [BETA5]
- Replies: 35
- Views: 24608
Re: UPDATE! [Q3A] [2-4 FFA Tourney] oildm1 [BETA5]
Where can I get this entity list? I tried to use google and I even looked on the Promode Discussion board, but alas, I have found nothing 
Google brings me endless results about the Concrete Pump Makers Association.

Google brings me endless results about the Concrete Pump Makers Association.

- Fri Aug 03, 2007 10:02 am
- Forum: ID Tech
- Topic: Shared Map
- Replies: 447
- Views: 77215
- Thu Aug 02, 2007 3:45 am
- Forum: ID Tech
- Topic: UPDATE! [Q3A] [2-4 FFA Tourney] oildm1 [BETA5]
- Replies: 35
- Views: 24608
- Tue Jul 31, 2007 4:06 pm
- Forum: ID Tech
- Topic: Shared Map
- Replies: 447
- Views: 77215
- Tue Jul 31, 2007 6:19 am
- Forum: ID Tech
- Topic: UPDATE! [Q3A] [2-4 FFA Tourney] oildm1 [BETA5]
- Replies: 35
- Views: 24608
- Tue Jul 31, 2007 3:23 am
- Forum: ID Tech
- Topic: Shared Map
- Replies: 447
- Views: 77215
- Fri Jul 27, 2007 8:21 pm
- Forum: ID Tech
- Topic: Shared Map
- Replies: 447
- Views: 77215
- Mon Jul 23, 2007 2:19 am
- Forum: ID Tech
- Topic: Shared Map
- Replies: 447
- Views: 77215
- Wed Jul 11, 2007 7:52 am
- Forum: ID Tech
- Topic: Coldburn Beta 1.0
- Replies: 33
- Views: 10702
- Tue Jul 10, 2007 8:08 pm
- Forum: ID Tech
- Topic: Coldburn Beta 1.0
- Replies: 33
- Views: 10702
Crouchsliding. It could also be called Strafeducking if one was so inclined to do so. It involves the same mechanics as Strafejumping, very very similar. You start off with a circle jump, and do a few strafe jumps. When you're about to hit the ground again, hold the alternate strafe key as well as d...
- Tue Jul 10, 2007 7:55 pm
- Forum: ID Tech
- Topic: -fixaas ...
- Replies: 28
- Views: 78243
- Mon Jul 09, 2007 3:56 pm
- Forum: ID Tech
- Topic: Shared Map
- Replies: 447
- Views: 77215
Thanks for liking my flag room! As far as chains, maybe break the actual floor the flag is on away from the ledge, and suspend IT by the chains. That way their not in the way, but still in the map? I say make the blue criss cross section a little bigger (like a dent in it towards the flag side with ...
- Sun Jul 08, 2007 10:00 pm
- Forum: ID Tech
- Topic: Shared Map
- Replies: 447
- Views: 77215
Sock's suggestion does a great deal for the hallways, I agree. Keeping them from being too long and seeing too far with the high/low is cool. The idea of the blue path ending in a ledge is cool too, kind of like a lookout point. This is my idea for the flag room, I think it adds a little more vertic...
- Sun Jul 08, 2007 4:17 am
- Forum: ID Tech
- Topic: Shared Map
- Replies: 447
- Views: 77215
- Sat Jul 07, 2007 11:28 pm
- Forum: ID Tech
- Topic: Shared Map
- Replies: 447
- Views: 77215
- Sat Jul 07, 2007 3:53 am
- Forum: ID Tech
- Topic: Sunshine - Q4 Tourney Map - Final
- Replies: 18
- Views: 4845
The beta of this map was really fun, mostly because it was different from all the rest. I wish Q4 played on this laptop. Alas, the GMA950 onboard video is not built for anything but embarassing 3DMarks. My desktops x1950 on the other hand... too bad I missed the Quake Wars beta signup, and i'm a yea...
- Thu Jul 05, 2007 5:52 pm
- Forum: ID Tech
- Topic: Shared Map
- Replies: 447
- Views: 77215
G-G-G-G-Gangbusters!!!!! Shhhh. shh. You've said too much already! That's two game modes you just made up. Escort, and Ransack (you should have to take the money to a safehouse, not back to your base). You could even go as far as to have to occupy a certain area of a town/city/hood whatever for a ce...
- Thu Jul 05, 2007 1:12 pm
- Forum: ID Tech
- Topic: Shared Map
- Replies: 447
- Views: 77215
- Thu Jul 05, 2007 11:59 am
- Forum: ID Tech
- Topic: Sunshine - Q4 Tourney Map - Final
- Replies: 18
- Views: 4845
- Wed Jul 04, 2007 11:37 pm
- Forum: ID Tech
- Topic: New Quake 4 map preview
- Replies: 7
- Views: 3152