Search found 571 matches

by dichtfux
Mon Oct 24, 2016 9:28 am
Forum: ID Tech
Topic: CTF'ing q3tourney1
Replies: 31
Views: 33880

Re: CTF'ing q3tourney1

Looks good. I would also be worried about lack of vertical action in the map, but you'll make it work.
by dichtfux
Mon Aug 29, 2016 1:09 pm
Forum: ID Tech
Topic: Help with making particles, please (Q3A)
Replies: 14
Views: 10206

Re: Help with making particles, please (Q3A)

I guess you could check the shaders file in Hipshot's map.
by dichtfux
Sat Jul 09, 2016 7:49 pm
Forum: ID Tech
Topic: How to setup GTKradiant1.5 for QUAKE-1 ? *solved, THX*
Replies: 10
Views: 6685

Re: How to setup GTKradiant1.5 for QUAKE-1 ?

I am using Radiant 1.5 for Quake 1 mapping under Windows 7. I can confirm that it works and saves your files once its setup properly. I used the explanation by GB which I linked above. I do not compile from within Radiant though, I use a small batch script, as Theftbot suggested. My script is availa...
by dichtfux
Thu Jul 07, 2016 6:17 am
Forum: ID Tech
Topic: How to setup GTKradiant1.5 for QUAKE-1 ? *solved, THX*
Replies: 10
Views: 6685

Re: How to setup GTKradiant1.5 for QUAKE-1 ?

An excellent explanation on howto setup Radiant for Quake 1 mapping by GoldenBoy can be found here:

http://quakeone.com/forums/quake-help/s ... diant.html
by dichtfux
Sun May 15, 2016 10:20 am
Forum: ID Tech
Topic: Quake Expo 2016
Replies: 10
Views: 6995

Re: Quake Expo 2016

Did you see this? How to get started: Very briefly, go to the ‘Groups’ tab and join the ‘Booth Creators’ , ‘Event Creators’ and/or the ‘Writers and News Authors’ group depending on what kind of content you wish to create. Then post a request in that booth. For more detail see the FAQ link on the sid...
by dichtfux
Wed May 11, 2016 11:06 am
Forum: ID Tech
Topic: Good news for huge nerds - q3map2 optimizations
Replies: 2
Views: 3606

Re: Good news for huge nerds - q3map2 optimizations

I also have a technical background in programming and I use HPC to do research at a german university. Some years ago I also liked to compile my own linux kernels and stuff like that. It's cool and super-nerdy. Few people here are gonna get what this is about. And if they do, they may ask themselves...
by dichtfux
Tue May 10, 2016 5:49 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390081

Re: Screenshots

MKJ wrote:Whatever happened to Reflex, btw?
I bought it and they are releasing patches and updates quite regularly. You can get an impression of the player count at steam charts. I'm not sure whether Steam is the only way to play it, but it seems so.
by dichtfux
Wed Apr 27, 2016 12:08 pm
Forum: ID Tech
Topic: A new map!
Replies: 4
Views: 4048

Re: A new map!

Can't test it at work but it looks cool. The sky is very 80s. ;)
by dichtfux
Mon Jan 18, 2016 7:46 am
Forum: ID Tech
Topic: Quake Live Steam aas
Replies: 50
Views: 52119

Re: Quake Live Steam aas

I managed to get my map converted using v2 of the tool posted by Francky. The map worked with bots, the script also did the hex editing properly.
by dichtfux
Fri Dec 18, 2015 12:50 pm
Forum: ID Tech
Topic: Quake Live Steam aas
Replies: 50
Views: 52119

Re: Quake Live Steam aas

For me it did not. Others have made it work, so in theory I guess it should work. Maybe try it manually yourself with your version of q3map2 before changing your script.
by dichtfux
Tue Dec 01, 2015 10:23 am
Forum: ID Tech
Topic: Quake Live Steam aas
Replies: 50
Views: 52119

Re: Quake Live Steam aas

Thanks for the info. I'll just forget about it. @SpaKK (next post in list): Thanks for your efforts. Maybe submit a pull request with your changes to TTimo on GitHub (if you're sure that just raising the limits has no side effects). Having even more different versions floating around will only incre...
by dichtfux
Sun Nov 29, 2015 10:16 pm
Forum: ID Tech
Topic: Quake Live Steam aas
Replies: 50
Views: 52119

Re: Quake Live Steam aas

What is the latest official version of q3map2 and bspc? I found this for q3map2 at obsidian's page, not sure if it's official or the latest: http://q3map2.robotrenegade.com/downloa ... win64_x86/ But where should I look for the latest bspc version? Is the one that comes with Radiant the latest? If s...
by dichtfux
Sat Nov 28, 2015 11:12 am
Forum: ID Tech
Topic: Quake Live Steam aas
Replies: 50
Views: 52119

Re: Quake Live Steam aas

I haven't been around for quite a while, but now that QL has the workshop on Steam, I thought I could try and convert some of my old and crappy Q3A maps to QL. After reading this thread, it seems that parts of all the stuff HipShot does are only needed because of terrain blending and other stuff. I ...
by dichtfux
Fri Dec 10, 2010 1:50 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390081

Re: Screenshots

Hmm, sure it could. But I get bored by playing the same stuff over and over. Maybe others don't.
by dichtfux
Fri Dec 10, 2010 12:47 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390081

Re: Screenshots

I'm sure that Rage will be a good SP game but I also know that it's not the kind of game I like to play. And I am very sure that its MP won't have a Quake-feeling to it. It can't replace Q3A, it can't even be compared to it. (What I've seen of Rage so far reminded me of Borderlands in a Mad Max sett...
by dichtfux
Fri Dec 10, 2010 11:46 am
Forum: ID Tech
Topic: Shibam [NEW UPDATE v1.3]
Replies: 54
Views: 27903

Re: Shibam

Screenies look promising, I'll give this one a try in the evening!
by dichtfux
Fri Dec 10, 2010 11:33 am
Forum: ID Tech
Topic: [BETA] pukka3ctf2
Replies: 12
Views: 6806

Re: [BETA] pukka3ctf2

You got a server, Shadow? Which IP/hostname? Or is he counting you in as a player?

@sumatra: You got a PM.
by dichtfux
Thu Dec 09, 2010 6:42 pm
Forum: ID Tech
Topic: kazdm6 alpha 1
Replies: 16
Views: 6569

Re: kazdm6 alpha 1

I guess the problem exists for all teleporters that lead to a destination you can't see from the entry point.

If you can see / shoot the exit from the tele entry area (like the one in phrantic, which may be the best tele in any q3a map) it is fine I guess. If not, it sucks.
by dichtfux
Thu Dec 09, 2010 11:30 am
Forum: ID Tech
Topic: kazdm6 alpha 1
Replies: 16
Views: 6569

Re: kazdm6 alpha 1

I never liked the idea of teleporters near important items like RA. Some cpm maps have this and it's the only thing I found strange about these maps.

I mean what's the point? The guy who grabbed the powerful stuff can 1) escape easily and 2) surprise people who are near the tele exit.
by dichtfux
Wed Dec 08, 2010 1:20 pm
Forum: ID Tech
Topic: Quake 3 global light
Replies: 6
Views: 3228

Re: Quake 3 global light

I try to get as many places as possible lit with skylight (both in q2 and q3) because it looks cool and saves tons of work, then I place lights manually for the rest. I always use a bit of ambient/_minlight, too.
by dichtfux
Mon Dec 06, 2010 7:29 pm
Forum: ID Tech
Topic: LD 20 Brush Contest (Posts and Questions Thread)
Replies: 61
Views: 38479

Re: LD 20 Brush Contest (Posts and Questions Thread)

I think the point of 1) is that you can merge many brushes and thus create a single brush with many surfaces easily in Unreal. Dunno about 2).
by dichtfux
Sun Dec 05, 2010 6:49 pm
Forum: ID Tech
Topic: kazdm6 alpha 1
Replies: 16
Views: 6569

Re: kazdm6 alpha 1

It has nothing to do with the Quake server, just make the DNS name point to the IP of the box. If you don't have a domain (which usually is ~ $1 or $2 per month) you can get a free subdomain at various free DNS providers (like your-name-here.dyndns.org).
by dichtfux
Sun Nov 28, 2010 2:08 am
Forum: ID Tech
Topic: Need to make an elevator
Replies: 5
Views: 7907

Re: Need to make an elevator

This usually means that Radiant fucked things up with an entity, when it happened to me it almost always was a teleporter. Whenever that message comes up I make a backup of my map file, then I open it in a text editor and have a look at the volume based entity definitions near the end of the file. I...
by dichtfux
Fri Nov 26, 2010 8:31 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390081

Re: Screenshots

I dunno whether I already mentioned that o'dium but I wanna play that game. In 2011.
by dichtfux
Tue Nov 23, 2010 10:03 am
Forum: ID Tech
Topic: map testing jgothbeta
Replies: 44
Views: 14676

Re: map testing jgothbeta

The texturing is great and suits the brushwork perfectly - although the textures are dated. I wouldn't change this map, just do something that's not baseq3 in your next map and everyone will be happy. :)