Search found 36 matches

by dAde
Tue Jun 17, 2014 9:56 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281180

Re: Screenshots

Hi guys!
Sorry for "spam" and no screenshots, been outside of this for so many years. How is q3 mapping community nowadays? :)
by dAde
Wed Oct 14, 2009 10:12 pm
Forum: ID Tech
Topic: [Alpha] Fall01
Replies: 3
Views: 2547

Re: [Alpha] Fall01

Thanks AEon! So, here's new version - http://dade.ayz.pl/q3/fall01.pk3 Some small changes were done - "new floor" in room with RG, from previous post - some 45° corners, sloped JPs, some even smaller changes in RA area (well, I just want to keep it possible, to shoot from upper level to th...
by dAde
Sun Oct 11, 2009 7:42 pm
Forum: ID Tech
Topic: [Alpha] Fall01
Replies: 3
Views: 2547

[Alpha] Fall01

Hello all! It's been a very long time since I was here last time with something to post :) Cuz I wasn't mapping for very long time I want to show this new thing , it's alpha wersion and the package contains .bsp and .aas files only. It has no name right now, it's Fall01 and very wip ;). Anyway, I wa...
by dAde
Fri Oct 10, 2008 10:24 am
Forum: ID Tech
Topic: dAde_Rage
Replies: 0
Views: 1572

dAde_Rage

I just wanted to share this level with you all. I started doing this one about 3 years ago but i didn't touch it for long time... Anyway, some time ago I wanted to finish it and so I made another version and this is what you get right here for download. Unfortunately I lost all of my mapping data fr...
by dAde
Sun Dec 16, 2007 6:24 pm
Forum: ID Tech
Topic: dAde Rage - 2nd beta
Replies: 1
Views: 1724

dAde Rage - 2nd beta

Hi everyone! So, I'd like to introduce 2nd beta version of my last map - "Rage". I just want to say that first beta was released over two years ago and I just want to finish this level. There are some changes in map layout and in item placement... Oh, I almost forgot - it's for 1on1 :D esp...
by dAde
Sun Dec 02, 2007 1:38 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281180

Re: Screenshots

New corridor:

Image

And two other screenshots, quite like last two I posted earlier, but a little different ;)

Image

Image
by dAde
Mon Nov 19, 2007 3:31 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281180

Re: Screenshots

No no no, not green! ;)
The textures are green and AFAIK most people who used this Charon texture set also used green light (or am I wrong? :P ).
More blue light and some neutral white - that's what I want :cool:
by dAde
Mon Nov 19, 2007 11:10 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281180

Re: Screenshots

Installed Radiant and started to work on dAde_Rage again... after over 2 years of absence, sic! :). Just hoping to release second beta soon ;).

Image

Image
by dAde
Fri Nov 02, 2007 9:30 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281180

Re: Screenshots

Easy gentlemans ;) as I wrote above, I like what I saw, but just said what I liked to. Didn't know it was made in two days. And yeah - I know textures and lighting can be changed later ;).


Peace :cool:
by dAde
Fri Nov 02, 2007 1:34 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281180

Re: Screenshots

Something I've been doing for some folks: http://www.leveldk.co.uk/stuff/shambles.jpg I really like the idea of place, but I think, overall, it does not look very good and it's because of textures. Can You use ones in better resolution? Second thing IMO is lighting - it's all to bright. If it's day...
by dAde
Mon Oct 22, 2007 7:11 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281180

Re: Screenshots

Those look very nice Hipshot :)
by dAde
Tue Oct 16, 2007 10:32 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281180

Re: Screenshots

Hi! Started to learn Maya :D

Image

Very nice tool, but already have lot of different feelings in my head after making stuff in Radiant ;).
by dAde
Sun Mar 05, 2006 7:23 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281180

Ah, because of some sircumstances I wasn't able to do proper lighting before Fragarcade competition end, but I will ;).
This map version is contest final, but I'm sure there will be another one.
And yes, custom textures. Mossrock set made for D3 by Alexander Pesch - http://www.graphysix.de.
by dAde
Sun Mar 05, 2006 5:04 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3281180

My Q4 contest map :)

Image

Image

Image

Image
by dAde
Fri Jan 06, 2006 7:41 pm
Forum: ID Tech
Topic: [beta3] - q4dAde1 - Evalia
Replies: 16
Views: 5574

New version - 3rd beta.

Download:
DOWNLOAD Q4DADE1
MIRROR
by dAde
Tue Jan 03, 2006 10:13 pm
Forum: ID Tech
Topic: [beta3] - q4dAde1 - Evalia
Replies: 16
Views: 5574

Second beta ready to download.
by dAde
Sun Jan 01, 2006 10:38 pm
Forum: ID Tech
Topic: [beta3] - q4dAde1 - Evalia
Replies: 16
Views: 5574

Working on 2nd beta, which I'll probably release after making lighting.
I already changed some things, for example those solid models under weapons or HB place.
Well, you will see ;).

What I need, are comments and suggestions about item placement, so pleeeease post them :D.
by dAde
Sun Jan 01, 2006 9:37 pm
Forum: ID Tech
Topic: [beta3] - q4dAde1 - Evalia
Replies: 16
Views: 5574

Here's mirror. Have fun :).
by dAde
Sun Jan 01, 2006 4:15 pm
Forum: ID Tech
Topic: [beta3] - q4dAde1 - Evalia
Replies: 16
Views: 5574

Thanks pjw!

Screenshots posted, i hope you're all happy and satisfied right now ;).
by dAde
Sat Dec 31, 2005 2:51 pm
Forum: ID Tech
Topic: [beta3] - q4dAde1 - Evalia
Replies: 16
Views: 5574

[beta3] - q4dAde1 - Evalia

Hi, it's my first map for Q4, it's early 1st beta. Info: - for 1on1, deathmatch - base style of course ;P Things to do: - lighting - portals - other changes, like in item placement etc... It's all for now. So, you can download map here: Hope to get some feedback ;). Screenshots ;) http://dade.pl/q4/...
by dAde
Mon Sep 19, 2005 9:39 pm
Forum: ID Tech
Topic: [beta] dAde_rage
Replies: 16
Views: 5346

A bit off-topic: dAde, did you ever fix the frame drop in your cpm map dade_X? I really like that map, but even on my Radeon 9800 Pro i get drops to 50 fps (q3dade11 has the same problem). :( Maybe some of the mappers here can help you solve that problem. I think it's worth it. Well, I didn't... ve...
by dAde
Wed Aug 31, 2005 7:01 pm
Forum: ID Tech
Topic: [beta] dAde_rage
Replies: 16
Views: 5346

This itemset is great! :icon25:
by dAde
Wed Aug 31, 2005 4:25 pm
Forum: ID Tech
Topic: [beta] dAde_rage
Replies: 16
Views: 5346

sumatra wrote:Itemset without RG, with MH
Any progress with your map?

sumatra
Progress? None :(, no time for mapping.
Thanks for this .map file ;), i'll compile it and check how it looks like.
by dAde
Mon Aug 29, 2005 12:22 pm
Forum: ID Tech
Topic: [beta] dAde_rage
Replies: 16
Views: 5346

You should be rewarded better for making a trick ;) I can put there triggere that will print message - "Well done!" :icon30: Joke of course. Anyway, the idea of decreasing trick possibilities isn't bad, but I just need to think about which of them aren't very important . Thanks for opinio...
by dAde
Sun Aug 21, 2005 12:21 pm
Forum: ID Tech
Topic: [beta] dAde_rage
Replies: 16
Views: 5346

I' trying to play it some more times and maybe design an itemlayout if you want me to.. Would be great. Haven't seen any Alpha of this around?! Well, there was. Take everything with a grain of salt, but I think it needs to be fixed in some points. sum Of course it needs ;), that's why it's beta, no...