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[beta] dAde_rage
Posted: Sat Aug 20, 2005 10:51 pm
by dAde
Hi, it's my new map - dAde_Rage.
Maybe I'll just paste info from readme file

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<i>Medium size tourney map made especially for CPMA.
Layout and item placement was tested earlier, so I think it's quite good and there won't be big changes in this "part" of map, but I'm waiting for comments and support.
Here's levelshot:
Things to do: hinting, reduce PVS, work on visual side.</i>
Well, I'm waiting for Your opinion and advice.
You can download level here (2MB) -
dAde_Rage
Thanks and have fun
Posted: Sun Aug 21, 2005 11:58 am
by sumatra
Hey, finally
Well, I don't like the itemlayout especially cause you have only two YA and a very huge (in scale) map.
Also the two RL on the bottom of the map make no sense to me. A RG in this long LOS-hallways is also a thing you should rethink, it's teh total rule weapon on this one, you can almost control the whole map, especially the armors. I' trying to play it some more times and maybe design an itemlayout if you want me to..
That's it so far, maybe more later..
Haven't seen any Alpha of this around?!
Take everything with a grain of salt, but I think it needs to be fixed in some points.
sum
Posted: Sun Aug 21, 2005 12:21 pm
by dAde
sumatra wrote:I' trying to play it some more times and maybe design an itemlayout if you want me to..
Would be great.
sumatra wrote:Haven't seen any Alpha of this around?!
Well, there was.
sumatra wrote:Take everything with a grain of salt, but I think it needs to be fixed in some points.
sum
Of course it needs

, that's why it's beta, not final version. So i'm waiting for more comments.
Posted: Sun Aug 28, 2005 10:25 am
by Lukin
You know my opinion - too tall, too much trickjumps, too long hallways. Add some visual effects here and there (maybe Hipshot's skybox?).
BTW there is
a thread about this map over at CPMA forums, you should go there and make a hype around it to get some gameplay hints.
Posted: Sun Aug 28, 2005 9:41 pm
by SOAPboy
Lukin wrote:You know my opinion - too tall, too much trickjumps, too long hallways. Add some visual effects here and there (maybe Hipshot's skybox?).
BTW there is
a thread about this map over at CPMA forums, you should go there and make a hype around it to get some gameplay hints.
Whats wrong with tricking?
*downloads
edit: Plays ok to me.. i didnt see ANY real "hard" "trickjumping" to use the map properly.. there was 1 spot where you kinda had to hook a little to hit a spot but theres a 'easy' way to get there anyways..
Note, i didnt play with powerups, just defrag to piss with the layout..
Honestly tho, its REALLY closed imo, turns and shit are to tight in alot of areas to really get a good flow of movement going.. id open up some of the corners and shit so movement worked better..
Posted: Sun Aug 28, 2005 10:13 pm
by Lukin
SOAPboy wrote:Whats wrong with tricking?
I just don't like when whole map is filled with trick possibilities. IMHO trickjumps should be used as an alternative route, not the only one and should direct to something important - an item, a weapon, etc.
Posted: Sun Aug 28, 2005 10:24 pm
by SOAPboy
Lukin wrote:SOAPboy wrote:Whats wrong with tricking?
I just don't like when whole map is filled with trick possibilities. IMHO trickjumps should be used as an alternative route, not the only one and should direct to something important - an item, a weapon, etc.
Theres not a single area in that map that HAS to be tricked to get to..

Posted: Mon Aug 29, 2005 8:36 am
by Lukin
SOAPboy wrote:Theres not a single area in that map that HAS to be tricked to get to..
Well, YA room is kinda death corner w/o trickjump and there are few tricks that are unnecessary - for example rampjump to 50h near jumppad to this same place. You should be rewarded better for making a trick

There are so many of those ramps, pipes, crates that you can make trick accidentally. I often jump over the RL when fighting in the room with SG/RL
Just my humble opinion. I've got nothing against tricks, but too much of them on a map changes deathmatch into circus.
Posted: Mon Aug 29, 2005 12:22 pm
by dAde
Lukin wrote:You should be rewarded better for making a trick

I can put there triggere that will print message - "Well done!" :icon30: Joke of course.
Anyway, the idea of decreasing trick possibilities isn't bad, but I just need to think about which of them aren't very
important.
Thanks for opinions

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Posted: Wed Aug 31, 2005 1:07 pm
by sumatra
Itemset without RG, with MH
Any progress with your map?
sumatra
Posted: Wed Aug 31, 2005 4:25 pm
by dAde
Progress? None

, no time for mapping.
Thanks for this .map file

, i'll compile it and check how it looks like.
Posted: Wed Aug 31, 2005 4:49 pm
by Oeloe
dAde wrote:Thanks for this .map file

, i'll compile it and check how it looks like.
Just load it in CPMA!
Posted: Wed Aug 31, 2005 5:10 pm
by sumatra
dAde wrote:
Thanks for this .map file

, i'll compile it and check how it looks like.
Just load it in CPMA as follows:
put the pk3 in your baseq3 folder
load your map (/map dade_rage)
then callvote the itemset (/callvote map !sum_rage)
Have Fun
Posted: Wed Aug 31, 2005 7:01 pm
by dAde
This itemset is great! :icon25:
Posted: Wed Aug 31, 2005 8:39 pm
by sumatra
:icon25:
If you want to scale down some areas, I would probably re-add the RG.
If you want to keep it as it is, rethink the vertical connections.
There are too many Jumppads, not good for cpm gameplay.
Nice map so far though.
Posted: Mon Sep 19, 2005 12:20 pm
by Oeloe
A bit off-topic: dAde, did you ever fix the frame drop in your cpm map dade_X? I really like that map, but even on my Radeon 9800 Pro i get drops to 50 fps (q3dade11 has the same problem).

Maybe some of the mappers here can help you solve that problem. I think it's worth it.
Posted: Mon Sep 19, 2005 9:39 pm
by dAde
Oeloe wrote:A bit off-topic: dAde, did you ever fix the frame drop in your cpm map dade_X? I really like that map, but even on my Radeon 9800 Pro i get drops to 50 fps (q3dade11 has the same problem).

Maybe some of the mappers here can help you solve that problem. I think it's worth it.
Well, I didn't... very much ;P. Maybe i'll try some day but thanks

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Anyway - right now I have some non-quake things to do and I can't focus on mapping even when I try, but i know there's Rage to end and some other important things, so just be patient

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