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Patch Mesh

Posted: Wed Aug 17, 2005 2:09 pm
by CrinklyArse
A friend of mine is into level editing, but because he's busy, i'm doing him a favour by asking for him, just incase you were wondering why i was posting a level editing question :p.

Anyway, here is the message,

'How can i make a cube out of a Patch Mesh without using like 6 different parts for 1 cube?
Example:
Image
The aim is to make it look like cellshading without using 6 different "simple patch mesh" parts. Using 6 "simple patch mesh" parts is allot of work and when i want to make another shape i need even more "simple patch mesh" parts. But there has to be a way to make this a lot easier.
This is what i thought of:
Expanding the original shape then convert it to Patch Mesh (but how do i then add the texture?)'

Hope this makes sense to you guys, and thanks a lot from me and him :p

Posted: Wed Aug 17, 2005 2:31 pm
by o'dium
Why not just use extended brush primatives with reversed UVs?

Posted: Wed Aug 17, 2005 2:42 pm
by CrinklyArse
He said he's tryed googling, but he's not sure how to do this :D

Posted: Wed Aug 17, 2005 3:30 pm
by 4days
why make a cube out of a mesh?

had a go in quark and you can make a cube with two meshes (not one because you have to fold it over itself) - but can't see a reason for doing it when you could use a brush and q3map's celshading stuff.

Posted: Sat Aug 20, 2005 3:50 pm
by skinNCNmaster
a square cylinder + 2 simples.

Posted: Sat Aug 20, 2005 4:02 pm
by CrinklyArse
nvm people he solved his problem thankyou all :lub: