Page 1 of 2

Quake 4 - A Competition Perspective

Posted: Mon Aug 15, 2005 1:59 pm
by netrex
This is written by citizen of Team Abuse.

http://www.gamecloud.com/article.php?article_id=1091
citizen wrote:Saturday night we were hanging out with the guys from Intel when they asked us if we wanted to go back down to the booth for a private Quake 4 session. They let me setup my own mouse and configure it how I prefer (I am a Logitech MX518 fan for anyone wondering). Wow what a difference it made! The game felt much more like Quake 3 than Doom 3 (the jitters I experienced before were completely gone). We played FFA (free for all), TDM (team deathmatch), and tons of CTF (capture the flag) for over 2 hours. Based on this experience, here is my information dump about Quake 4...

Posted: Mon Aug 15, 2005 2:09 pm
by Zyte
Nice find. I think i'll like a 75dmg rg.

Posted: Mon Aug 15, 2005 2:18 pm
by prince1000

Rocket Launcher - the staple weapon of all id Software games will stay that way. I honestly can't recall how different this was from Quake 3, so I'll have to say the firing speed and rate of fire are probably similar to it.
nice. was concerned about this.

Posted: Mon Aug 15, 2005 2:21 pm
by Grudge
grenades bounce off bouncepads and launchpads - that sounds pretty damn cool

Posted: Mon Aug 15, 2005 2:23 pm
by netrex
It sounds cool, I agree. But it can also give spam a new dimension ;) specially when they can travel through teleports.

Posted: Mon Aug 15, 2005 2:27 pm
by o'dium
I liek the fact the you can shoot through teleporters, but whats stopping somebody standing on the other end spamming away?

Posted: Mon Aug 15, 2005 2:29 pm
by brisk
Teleport spam will be the main problem, but it depends on the map and gametype I suppose. It would be very useful in TDM on DM7 for example, but it would also totally ruin a duel map like T2.

I think bouncepad grenades could be a lot of fun, especially on a map like DM6.

RG at 75 damage is OK, so long as they increase RoF *slightly* as compensation.

Posted: Mon Aug 15, 2005 2:34 pm
by Grudge
Yes, potential spamming is a concern for the mapper, but I'm sure that you can balance it via intelligent level design.

Don't put spawn points in easily spammable locations, for example - or add an angled wall in front of the teleporter to deflect unwanted ordinance.

Posted: Mon Aug 15, 2005 2:50 pm
by R00k
Grudge wrote:grenades bounce off bouncepads and launchpads - that sounds pretty damn cool
Hell yea, firing weapons through teles too -- although I could see some problems with spamming.

Posted: Mon Aug 15, 2005 2:53 pm
by o'dium
Something nobody has mentioned, or maybe even thought of...

Its not red Vs blue any more.

Its Green Vs Orange in TDM and CTF.

Lol.

Posted: Mon Aug 15, 2005 2:54 pm
by Yeando
Lightning Gun - word on the street is you can pin someone in the air with it. I never got to try, but it definitely had some push to it. The stream is much more stable than the Quake 3 one (it felt alot like true lightning to me).
Aw sweet, I can see the Ghostbusters mods on the horizon :drool:

Posted: Mon Aug 15, 2005 2:56 pm
by R00k
o'dium wrote:Something nobody has mentioned, or maybe even thought of...

Its not red Vs blue any more.

Its Green Vs Orange in TDM and CTF.

Lol.
Easier to see enemy models out of the box. :shrug:

Posted: Mon Aug 15, 2005 2:57 pm
by o'dium
R00k wrote:
o'dium wrote:Something nobody has mentioned, or maybe even thought of...

Its not red Vs blue any more.

Its Green Vs Orange in TDM and CTF.

Lol.
Easier to see enemy models out of the box. :shrug:
Hmm... I dunno, what if your colour blind? Or slightly colour blind? Maybe you had it lucky all these years with red/blue CTF and could just tell, but now what are you gonna do :olo:

Posted: Mon Aug 15, 2005 3:00 pm
by Grudge
cg_forcemodel

Posted: Mon Aug 15, 2005 3:01 pm
by o'dium
Grudge wrote:cg_forcemodel
Yes, cg_forcemodel will change the colour. Good thinking batman :dork:

Posted: Mon Aug 15, 2005 3:03 pm
by brisk
o'dium wrote:
R00k wrote:
o'dium wrote:Something nobody has mentioned, or maybe even thought of...

Its not red Vs blue any more.

Its Green Vs Orange in TDM and CTF.

Lol.
Easier to see enemy models out of the box. :shrug:
Hmm... I dunno, what if your colour blind? Or slightly colour blind? Maybe you had it lucky all these years with red/blue CTF and could just tell, but now what are you gonna do :olo:
Hah yes. I'm colour blind, and it'll totally fuck me up in CTF no doubt. Shit, i've even got confused with the standard blue and red before :D

Posted: Mon Aug 15, 2005 3:03 pm
by Grudge
o'dium wrote:
Grudge wrote:cg_forcemodel
Yes, cg_forcemodel will change the colour. Good thinking batman :dork:
well, cg_enemymodel then, retard

the thing is that if someone is colorblind, it's probably easier to differentiate the teams by model, not by color

Posted: Mon Aug 15, 2005 3:06 pm
by prince1000
odium, why are you posting in this thread? there are a dozen other threads for you to post in/ continue complaining about this game that hasn't even been released yet.

Posted: Mon Aug 15, 2005 3:07 pm
by o'dium
some people are only slightly colour blind. My mate cant tell blues right, but can tell red's.

Posted: Mon Aug 15, 2005 3:56 pm
by ^misantropia^
TFA wrote:Machinegun - the starting weapon. Similar to Quake 3, but it might do less damage (I hope)
Indeed. Might make FFA less of a cess fest than it is now. The decreased RG damage sounds good too (less spawn raping).

Posted: Mon Aug 15, 2005 3:59 pm
by eepberries
o'dium wrote:Something nobody has mentioned, or maybe even thought of...

Its not red Vs blue any more.

Its Green Vs Orange in TDM and CTF.

Lol.
I like that. I've always liked the colors green and orange better than red and blue anyway

Posted: Mon Aug 15, 2005 5:18 pm
by HateFactor
o'dium wrote:Something nobody has mentioned, or maybe even thought of...

Its not red Vs blue any more.

Its Green Vs Orange in TDM and CTF.

Lol.
That was actually the very first things I noticed, the day the first Q4CTF screen got posted on the net. I guess the green is supposed to correspond to the Marines' green armor? And the orange to orange Strogg armor, on some of the Stroggs? Lame.

I was hoping Q4CTF would be more like Q2CTF, i.e. with techs and grapple. I suppose they just went the Q3CTF way...but it's something I'm sure the community will work on (Threewave Classic Q4CTF anyone?).

Posted: Mon Aug 15, 2005 5:20 pm
by CrinklyArse
Lightning Gun - word on the street is you can pin someone in the air with it.
hmm. this will be a bit different, only fun if you're the one with the lightning gun though.

Posted: Mon Aug 15, 2005 5:22 pm
by brisk
Is LG/Water discharge back? ;)

Posted: Mon Aug 15, 2005 5:29 pm
by DRuM
brisk wrote:
Hah yes. I'm colour blind
Same here.