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Tremulous 1.0 released tonight

Posted: Thu Aug 11, 2005 3:53 pm
by Timbo
After a long time in development, Tremulous for Q3 is to be released tonight (Thursday August 11th) at 2100GMT. Installers for Windows and Linux will be available, each about 90Mb in size. Please join #tremulous on irc.quakenet.org in order to get the download as soon as it is available.

Tremulous is a total conversion for Quake III: Arena that blends real-time strategy elements with first-person combat in a futuristic setting. Players may fight as either aliens or humans, choosing between dozens of unique abilities or helping their team by constructing bases out of a multitude of buildable structures.

Tremulous also makes several enhancements to the the Quake 3 engine including a powerful particle system, an enhanced head-up display, and a flexible map system including animated mapobjects and light flares. These changes and the rest of the Tremulous source code are made available to the public under the Open Source Mod License.

Further information is available in the manual and on the website.

Image Image Image

Posted: Thu Aug 11, 2005 4:06 pm
by Yeando
Lol, why is that guys ears on backwards?

Does seem good though. Just reinstalled Q3 yesterday, gonna try it methinks.

Posted: Thu Aug 11, 2005 4:30 pm
by 4days
should be back in time, looking forward to it :)

Posted: Thu Aug 11, 2005 4:35 pm
by o'dium
This has been a long time coming, and its such a great looking mod. The only problem is i fear a lot of people will think it looks outdated, because, well it is, but when it was started, it wasn't. If you get me. :(

Posted: Thu Aug 11, 2005 4:37 pm
by dzjepp
It's not like people that are not in the Q3 scene would download it. If you play Q3 regularly then the gfx shouldn't be a problem. I played the beta with timbo a few times, it's quite a fun mod. :)

Posted: Thu Aug 11, 2005 4:42 pm
by o'dium
dzjepp wrote:It's not like people that are not in the Q3 scene would download it. If you play Q3 regularly then the gfx shouldn't be a problem. I played the beta with timbo a few times, it's quite a fun mod. :)
I never said it wasn't :p

Posted: Thu Aug 11, 2005 6:07 pm
by Timbo
Yeando wrote:Lol, why is that guys ears on backwards?
Hehe oops. I didn't notice that before.

Posted: Thu Aug 11, 2005 7:03 pm
by bork[e]
[lvlshot]http://tremulous.net/screenshot.php?id=116[/lvlshot]

I love that shot for some reason. :lub:

I'm getting sick and tired of all these next gen games, past few months I can't get away from :q2:

Long story short I've spent around $1000 upgrading and buying new games...and here I am, still playing through q2 & 3. Not happy with one title I've bought in years. Maybe I've just been spoiled by a solid engine and all out war that is id, maybe I'm just being a boring little cunt. But I'm having more fun playing through this than I did playing through Swat 4, Brothers in Arms ect...

Nice work. :icon30:

Posted: Thu Aug 11, 2005 8:10 pm
by Survivor
Bah don't have irc, anyone have the download link?

Posted: Thu Aug 11, 2005 8:15 pm
by ^misantropia^

Posted: Thu Aug 11, 2005 8:25 pm
by Scarface
Is it just me or does this mod seem alot like that Half-life mod, natural selection?

Posted: Thu Aug 11, 2005 9:08 pm
by Timbo
Survivor wrote:Bah don't have irc, anyone have the download link?
http://tremulous.net/index.php?section=files

Posted: Thu Aug 11, 2005 11:12 pm
by Survivor
ggz 4days, glossy and timbo. Don't think anyone else was there from q3w

Posted: Fri Aug 12, 2005 3:24 am
by shiznit
Sweet game, gg whoever I played (jex, gamegod, whoever else)

Posted: Fri Aug 12, 2005 4:02 am
by rep
Yeando wrote:Lol, why is that guys ears on backwards?
They possibly used a single plane as the ears in the model with an alpha-transparent texture to give the illusion of the ears being high poly. Someone turn on r_showtris and see if it's so.

Posted: Fri Aug 12, 2005 7:42 am
by glossy
This mod is lots of fun guys, definately give it a try :icon14:. I even got up at the crack of dawn in time for the release!

ggz guys, if i wasn't working tonight i'd be playing it more :( (hies survivor!)

Posted: Fri Aug 12, 2005 8:01 am
by 4days
will give it another try now that i've actually read the manual :)

Posted: Fri Aug 12, 2005 8:37 am
by r3t
Scarface wrote:Is it just me or does this mod seem alot like that Half-life mod, natural selection?
That's what I thought. In fact, it's a complete rip-off. Not that it matters though, if it's a quality mod.

Posted: Fri Aug 12, 2005 8:39 am
by Survivor
r3t wrote:
Scarface wrote:Is it just me or does this mod seem alot like that Half-life mod, natural selection?
That's what I thought. In fact, it's a complete rip-off. Not that it matters though, if it's a quality mod.
It is quality but it definately takes some getting used to.

Posted: Fri Aug 12, 2005 6:11 pm
by Timbo
r3t wrote:
Scarface wrote:Is it just me or does this mod seem alot like that Half-life mod, natural selection?
That's what I thought. In fact, it's a complete rip-off. Not that it matters though, if it's a quality mod.
We get that a lot. It's pretty frustrating because it isn't the case. Tremulous is inspired by a Q2 mod called Gloom. NS also borrows heavily from Gloom, so in that sense Trem and NS are siblings rather than parent/child.

Posted: Fri Aug 12, 2005 9:03 pm
by r3t
ow ok, I didn't know that. I heard about gloom once, but never saw or played it. And as I said, if it's a quality mod I don't if it's similar to another mod, especially if it's one I enjoyed.

Posted: Sat Aug 13, 2005 12:14 am
by Timbo
To be fair it's a completely understandable viewpoint to adopt, it just gets a bit wearing when you find yourself rebutting it every 5 minutes.