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weird lighting problems

Posted: Wed Aug 10, 2005 2:06 pm
by Shadowdane
well been trying to finish up this map and well its being difficult to finally knock it out and get everything looking good. Currently I have two spots in the map that are giving me odd lighting problems.

This is the compile command-line that I am using in q3map2 v2.5.16:
-light -bounce 5 -dirty -fast -gamma 1.2 -nocollapse -patchshadows -samples 4 -samplesize 4 -scale 1.25

Anyone have any ideas why these dark lines are showing up??

Image

Image

Posted: Wed Aug 10, 2005 2:38 pm
by lemonhead
Not sure whats causing the dark lines; Would it be possible to remove them with a few carefully placed point light entities though? Also, the lighting in the second shot looks fine.

Nice work btw.

Posted: Wed Aug 10, 2005 3:23 pm
by Shadowdane
Also, the lighting in the second shot looks fine.
yah the 2nd shot isn't nearly as bad.. but you can still see a blue seem along the ceiling. It was a nice dark black seem until I put two lights up there.

hmmm... I'll try playing around with some point lights I guess.

Posted: Fri Aug 12, 2005 6:26 pm
by Hr.O
Wasn't -dirty some compile speedup thingy? If so try to compile without it.