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doom3 max fps ?

Posted: Sat Aug 06, 2005 8:11 pm
by MKJ
is there a way to get rid of the 60fps cap ?
com_maxfps doesnt work :(

Posted: Sun Aug 07, 2005 12:30 am
by Mogul
I'm pretty sure there isn't. Why?

Posted: Sun Aug 07, 2005 2:15 am
by ^misantropia^
seta com_fixedtic -1

Posted: Sun Aug 07, 2005 6:54 am
by Eraser
Why would you want to do that? 60fps is more than enough IMO

edit:
and if you have a powerful enough PC to hit that cap all the time, then that's even better, as fluctuating framerates are worse than low framerates.

I'd rather play at a constant 30fps than something that swings up and down between 15 and 60

Posted: Sun Aug 07, 2005 6:59 am
by bork[e]
e-penis guys COME ON. If I could get a constant 30 I would be happy. :D

Posted: Sun Aug 07, 2005 9:03 am
by MKJ
cause i wanna see how much fps this thing can run ;)
its locked at 63 atm no matter what happens so i dont think fluctuations would be a problem. not sure though, thats why i wanna see ;)

Posted: Sun Aug 07, 2005 5:15 pm
by o'dium
I reach over 120 easily most of the time, its just that when you go that high weird things start to happen with physics, i.e. grenades seem to either flop onto the floor, or shoot miles over the room, and if you kill an imp with a machinegun he wont jsut fall, he will hit the ceiling and bounce around...

So i keep it on 60, meh...

Posted: Sun Aug 07, 2005 9:19 pm
by Eraser
MKJ wrote:cause i wanna see how much fps this thing can run ;)
its locked at 63 atm no matter what happens so i dont think fluctuations would be a problem. not sure though, thats why i wanna see ;)
Timedemo doesn't have the FPS locked so if you run a timedemo (which is pretty much the benchmark tool in id Software games) you'll get results without tinkering with game engine settings

Posted: Sun Aug 07, 2005 10:25 pm
by ^misantropia^
o'dium wrote:I reach over 120 easily most of the time, its just that when you go that high weird things start to happen with physics, i.e. grenades seem to either flop onto the floor, or shoot miles over the room, and if you kill an imp with a machinegun he wont jsut fall, he will hit the ceiling and bounce around...
True. I don't quite understand that tbh. It's not like the people at iD don't know how to implement framerate independent physics.

Posted: Mon Aug 08, 2005 6:43 am
by Eraser
^misantropia^ wrote:True. I don't quite understand that tbh. It's not like the people at iD don't know how to implement framerate independent physics.
Supposedly it's a helluvalot easier to implement

Posted: Mon Aug 08, 2005 8:13 am
by MKJ
o'dium wrote:I reach over 120 easily most of the time, its just that when you go that high weird things start to happen with physics, i.e. grenades seem to either flop onto the floor, or shoot miles over the room, and if you kill an imp with a machinegun he wont jsut fall, he will hit the ceiling and bounce around...

So i keep it on 60, meh...
that imp thing already happens to me every once in a while

doesnt really matter though since they disappear like 1/3 second after you kill them :dork:

Posted: Mon Aug 08, 2005 8:40 am
by Mogul
Is there much of a visual difference in DOOM 3 from 60 fps to 120 fps?