Quake3 crash when map loads
Posted: Thu Jul 21, 2005 9:03 pm
When I try to load a in skirmish mode it crashes with this.
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
111 arenas parsed
1 arenas ignored to make count divisible by 4
34 bots parsed
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 786818 bytes of code
cgame loaded in 5380768 bytes on the hunk
stitched 0 LoD cracks
...loaded 1341 faces, 0 meshes, 0 trisurfs, 0 flares
trying icons/skull_red.TGA...
trying icons/skull_blue.TGA...
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
AAS shutdown.
Closed log botlib.log
---------------------------
FS_FOpenFileRead: NULL 'file' parameter passed
I just built this machine and updated the drivers.
spec.s
Machspeed Mo Bo p4 800mhz front
p4 3e ghz chip
1 gig mem
nvidia FX5500 256
I'ts been awhile since I played and want to enjoy it again
Thanks
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
111 arenas parsed
1 arenas ignored to make count divisible by 4
34 bots parsed
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 786818 bytes of code
cgame loaded in 5380768 bytes on the hunk
stitched 0 LoD cracks
...loaded 1341 faces, 0 meshes, 0 trisurfs, 0 flares
trying icons/skull_red.TGA...
trying icons/skull_blue.TGA...
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
AAS shutdown.
Closed log botlib.log
---------------------------
FS_FOpenFileRead: NULL 'file' parameter passed
I just built this machine and updated the drivers.
spec.s
Machspeed Mo Bo p4 800mhz front
p4 3e ghz chip
1 gig mem
nvidia FX5500 256
I'ts been awhile since I played and want to enjoy it again
Thanks