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light bleeding through?

Posted: Sat Jul 16, 2005 10:38 pm
by Neotic
I wasn't sure what the normal name for this problem was, tried searching but had no results.

Anyways, I have light bleeding through where two faces meet. There isn't an obvious explanation in Radiant. Does anyone know how I might fix this? Thanks.

[lvlshot]http://www.planetquake.com/bkp/neotic/bleeding.jpg[/lvlshot]

Posted: Sat Jul 16, 2005 10:48 pm
by Hipshot
Change the lightmap scale on that face to something more accurate?

Posted: Sun Jul 17, 2005 12:33 am
by Kat
Try placing a brush cut on the trim along the axis of that center face ( as if you were extending that face outwards more)

Posted: Sun Jul 17, 2005 5:18 pm
by Hr.O
Can't see much of that picture, but most often light bleeding occurs when two rooms with a wall inbetween share the same floor brush or something like that. so start splitting some brushes i'd say.

Hr.O

Posted: Mon Jul 18, 2005 11:23 am
by lordofdeadside
would func_group -ing the affected brushes solve this?