Page 1 of 1

7800 tech demo's

Posted: Sat Jul 16, 2005 3:47 am
by Pooinyourmouth_needmerge
The new nVidia 7800 demo's are out and up for downloading at http://www.nvidia.com.

They work just fine on my 6800 GT, incase you where wondering if they where 7800 only.

I must say Luna is the most realistic face i've ever seen on a tech demo.

Posted: Sat Jul 16, 2005 4:02 am
by stocktroll

Posted: Sat Jul 16, 2005 4:06 am
by Pooinyourmouth_needmerge
Here is a screenshot from my PC of luna. I used the sliders to make her hair blue.

[img]http://poop_in_pants.homestead.com/files/luna.JPG[/img]

Posted: Sat Jul 16, 2005 4:37 am
by SOAPboy
Kaziganthe wrote:They need to hire rep for like 10 minutes to make some proper skin for her.
yeah poly count is waaay to low..

stocktroll wrote:http://www.nvnews.net/vbulletin/showthread.php?t=52370&page=1&pp=15

Im so jellus :(

Posted: Sat Jul 16, 2005 5:30 am
by Pooinyourmouth_needmerge
Kaziganthe wrote:They need to hire rep for like 10 minutes to make some proper skin for her.

To be honest you need to see it in motion. The stills do it little to no justice.

Posted: Sat Jul 16, 2005 5:31 am
by FragaGeddon
Does she swallow?

Posted: Sat Jul 16, 2005 5:33 am
by Pooinyourmouth_needmerge
FragaGeddon wrote:Does she swallow?

Only if your monitor does. :icon27:

Posted: Sat Jul 16, 2005 5:34 am
by Scourge
Nope it doesn't. :tear:

Posted: Sat Jul 16, 2005 5:45 am
by Kills On Site
Well with the AMD M2s and all coming out next year I will most likely buy new parts next year, hopefully a 7800GTX if I can afford it.

Posted: Sat Jul 16, 2005 1:17 pm
by MaCaBr3
I'm really not impressed by the results from that thread tbh.

Posted: Sat Jul 16, 2005 1:27 pm
by o'dium
There isn't really much for the mto do, thats why the results look flat. TBH, my 6800 looks just a bit worse from those results, and im cool with that.

Its only when we start getting the next wave of games that have higher polygon counts, higher resolution materials and more fill rate heavy scenes, that the extra pipelines and memory shifting speeds + extra ram will come into play. ATM, there isn't enough for these cards to "toy" with.

Posted: Sat Jul 16, 2005 2:38 pm
by dzjepp
Yay, more tech demos of gfx that won't make it into consumer products for years. *hint (think gf3/gf4/gffx/gf6 tech demos of yesteryear). :icon29:

Posted: Sat Jul 16, 2005 2:50 pm
by o'dium
dzjepp wrote:Yay, more tech demos of gfx that won't make it into consumer products for years. *hint (think gf3/gf4/gffx/gf6 tech demos of yesteryear). :icon29:
Thats because they only just run on the hardware they are made for, and not at gaming speeds. They are also small demos, in a small closed of space. If people think stuff like this will make it into full scale PC games in the next year even, they cna think again. PC's, indeed GPUs are not fast enough for it on that scale.

Posted: Sat Jul 16, 2005 3:37 pm
by rep
UT2007 is coming out at the end of next year, supposedly.

Every FPS game doesn't quite push the engine technology to it's limits on launch simply because it has to make everyone happy. Just think how much better DOOM 3 would have looked if they didn't have to please all the hobos still running GeForce 2 era graphics cards.

UE3 looks incredible as it is. I can't wait for all the mods to come out for it. I see in UE3 a heavy concentration on environmental fidelity. Once everyone is on hardware suitable for games of a generation beyond UE3 technology, modders could shave some polys off the environment and throw it on the characters.

The one thing that bothers me: DirectX is pretty much the standard these days. Why can't Microsoft get on the ball and code a proper hair system? Cloth is easy, but hair really can't be done in games without some major help from DX10 or whatever. It would be nice to not have to model hair anymore.

Edit: By the way... The specular map in that nVidia demo looks pretty shitty.

Posted: Sat Jul 16, 2005 4:05 pm
by shadd_
realistic hair takes a lot of gpu power does it not?

Posted: Sat Jul 16, 2005 4:36 pm
by seremtan
Pooinyourmouth_needmerge wrote:Here is a screenshot from my PC of luna. I used the sliders to make her hair blue.
when girl gamers are equal in numbers to male gamers they'll use a male 'mascot' for these demos instead and threads like this will take on a distinctly gay aura

Posted: Sat Jul 16, 2005 4:49 pm
by rep
Actually, I got that vibe about the thread after seeing that you posted.

Posted: Sat Jul 16, 2005 7:20 pm
by seremtan
ouch you bitch

Posted: Sat Jul 16, 2005 7:59 pm
by SplishSplash
you better stop making threads. it totally screws up the tables.

Posted: Sun Jul 17, 2005 12:34 am
by seremtan
or the nadmins could do all the merges and he wouldn't have to use that nick

Posted: Sun Jul 17, 2005 1:41 am
by Pooinyourmouth_needmerge
seremtan wrote:or the nadmins could do all the merges and he wouldn't have to use that nick
Best idea i've heard in a long while.

Posted: Sun Jul 17, 2005 5:48 am
by dzjepp
o'dium wrote:
dzjepp wrote:Yay, more tech demos of gfx that won't make it into consumer products for years. *hint (think gf3/gf4/gffx/gf6 tech demos of yesteryear). :icon29:
Thats because they only just run on the hardware they are made for, and not at gaming speeds. They are also small demos, in a small closed of space. If people think stuff like this will make it into full scale PC games in the next year even, they cna think again. PC's, indeed GPUs are not fast enough for it on that scale.
Yeah, so what's the point for them to show off these gfx on CURRENT hardware... by the time a game can run like that (without sacrificing polygons for heads and shit cough doom 3 cough), nvidia and ati will be marketing a whole new line of cards to 'be meant to be played with nvidia gf 97100 fxgxturbo'.

Posted: Sun Jul 17, 2005 9:13 am
by o'dium
dzjepp wrote:
o'dium wrote:
dzjepp wrote:Yay, more tech demos of gfx that won't make it into consumer products for years. *hint (think gf3/gf4/gffx/gf6 tech demos of yesteryear). :icon29:
Thats because they only just run on the hardware they are made for, and not at gaming speeds. They are also small demos, in a small closed of space. If people think stuff like this will make it into full scale PC games in the next year even, they cna think again. PC's, indeed GPUs are not fast enough for it on that scale.
Yeah, so what's the point for them to show off these gfx on CURRENT hardware... by the time a game can run like that (without sacrificing polygons for heads and shit cough doom 3 cough), nvidia and ati will be marketing a whole new line of cards to 'be meant to be played with nvidia gf 97100 fxgxturbo'.
Because dear sir, it CAN be done. Its all about $$$.

If Timmy sees that this card can do fancy effects really fast, then Timmy will damn well want to buy one, even if its £300. They shouw you demos like this to trick joe public. "Yes, we can do all this cool shit in REAL TIME!! Come on, buy the card then check the demos, its amazing!" etc etc, which is true, they can do it in real time. But like the PS3 water tech demo, its nice in a closed off enviroment where you get control over everything. But add it to a REAL game world, and it becomes a different story. Different, because its not just the fancy water that your GPU has to work out any more.