noobquest
Posted: Wed Jul 13, 2005 7:45 pm
i got 3D max to export an ase-format, adding shaders to the model.
i got the problem I am still running through the model.
i thought playerclip would solve the problem, but no way...
this probab is a stupid question, but i can't seem to find the solution...
here is the shader
textures/pfolio/geron2
{
surfaceparm playerclip
deformVertexes move 0 0 0 square 0 10 0 0.1
{
map textures/pfolio/ger_2.tga
tcMod rotate 2
tcMod stretch sin 0 20 0 0.1
}
}
i heard about webcam-shader possibility, anyone knows this?
here is a first try pic (too heavy mech)
[lvlshot]http://users.telenet.be/NGN/ola2.jpg[/lvlshot]
//Obsidian: As mentioned, use lvlshot.
i got the problem I am still running through the model.
i thought playerclip would solve the problem, but no way...
this probab is a stupid question, but i can't seem to find the solution...
here is the shader
textures/pfolio/geron2
{
surfaceparm playerclip
deformVertexes move 0 0 0 square 0 10 0 0.1
{
map textures/pfolio/ger_2.tga
tcMod rotate 2
tcMod stretch sin 0 20 0 0.1
}
}
i heard about webcam-shader possibility, anyone knows this?
here is a first try pic (too heavy mech)
[lvlshot]http://users.telenet.be/NGN/ola2.jpg[/lvlshot]
//Obsidian: As mentioned, use lvlshot.