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S.T.A.L.K.E.R delayed (again)
Posted: Wed Jul 13, 2005 12:49 pm
by saturn
They're aiming for next year now. LMAO, this is like the new Duke Nukem Forever.
http://www.eurogamer.net/article.php?article_id=59994
Posted: Wed Jul 13, 2005 12:54 pm
by Pext
the 'new' duke nukem forever?
anyways. i think, last year, this game would have rocked even HL2.
next year it will not be important at all.
Posted: Wed Jul 13, 2005 2:10 pm
by Eraser
yeah it's sad.
Still if they deliver in the gameplay what they promise the it should be a very cool game.
Posted: Wed Jul 13, 2005 2:22 pm
by saturn
they'd better surpass the hype next year
Posted: Wed Jul 13, 2005 2:24 pm
by o'dium
Thats prolly because a new version of stalker has just been leaked to newsgroups... This ones a lot better than the last i hear because its a recent build...
Posted: Wed Jul 13, 2005 2:28 pm
by Eraser
Well I have better faith in this than Duke Forever.
Reasons are that not only has DNF been in production much, much longer and has it switched engines more than once and have they failed to produce even one single impressive screenshot so far, STALKER has it's gameplay going.
DNF should be another brainless FPS whereas STALKER could possibly have something quite new to offer. Kind of an MMORPG/FPS blend (only not online) where you can wander around "The Zone" for ages in search of artifacts.
If it gets the feeling of really being on a long journey then that seems mighty interesting. The whole deal with day/night, having to sleep and find food and everything really puts a survival idea behind it, which to me sounds much more interesting than putting virtual dollars in some bumpmapped ho's bra.
Posted: Wed Jul 13, 2005 2:57 pm
by diego
right to the point, eraser, you fucking nerd.
Posted: Wed Jul 13, 2005 3:21 pm
by saturn
Eraser wrote:Well I have better faith in this than Duke Forever.
Reasons are that not only has DNF been in production much, much longer and has it switched engines more than once and have they failed to produce even one single impressive screenshot so far, STALKER has it's gameplay going.
DNF should be another brainless FPS whereas STALKER could possibly have something quite new to offer. Kind of an MMORPG/FPS blend (only not online) where you can wander around "The Zone" for ages in search of artifacts.
If it gets the feeling of really being on a long journey then that seems mighty interesting. The whole deal with day/night, having to sleep and find food and everything really puts a survival idea behind it, which to me sounds much more interesting than putting virtual dollars in some bumpmapped ho's bra.
I knew this, but thanks for wording it
Posted: Wed Jul 13, 2005 3:25 pm
by o'dium
I dunno Eraser, come on, dont start acting like a... Well like me
DNF may just surprise you. Its supposed to have a LOT of stuff you can do in the world that rivals any game out there now. Its also got a graphics engine thats on par at LEAST with "anything out there now" so we at least know that it will have a per pixel renderer.
Remember prey? That game was dead long ago, it was left behind and died... At least we thought. Now its back and if you watch the video it looks VERY fucking cool in what you can do. The whole world isn't static anymore, there are buttons and stuff that control gravity, and you can change them so you can walk on walls and all sorts of stuff... Some of the puzzles are just like metroids ball puzzles only without the ball
There are even sections where you can walk all the way around captured moons, with the gravity keeping you on, even though players may see you as being upside down.
It looks quite original in what you have to do. So dont give up 100% on DNF. Sure its taking "forever", but it may just be great.
Posted: Wed Jul 13, 2005 3:26 pm
by saturn
it's taking them fucking > 10 years
Posted: Wed Jul 13, 2005 3:27 pm
by Don Carlos
Yeh innit
Thats a fuckin long time...
Posted: Wed Jul 13, 2005 3:41 pm
by Tormentius
saturn wrote:it's taking them fucking > 10 years
Exactly. IMO, it should be listed right under the definition of vapourware.
Posted: Wed Jul 13, 2005 3:59 pm
by dzjepp
The level of interaction in DNF is supposed to be great. They mentioned of 'being able to put a number of different objects in a microwave, set it for a few minutes, and watch it get nuked'. That's just one example.
George B. and the crew are very tight lipped. I mean shit, if the engine is done, show us some new screens to give the wow factor. I think currently they plan not to show any media until the game is ready to ship. That smells like bs, it's like they are not completely satisfied or have confidence issues in the project that they wouldn't show us anything, nothing, nadda, not even 1 image.
Posted: Wed Jul 13, 2005 4:03 pm
by o'dium
Remember dzjepp, that with the time this has been in production, the hype factor is beyond "the roof" the scale. Whatever they release, no matter how good it looks, will be inspected over and over by the public and then, eventually, they will be asked "so what took you so long?".
I think they finally have something they are happy with so they are sticking to it. They wont release any more media until close to shipping, because last time (UT engine era, shots with the alien EDF cops and the guy with the cigar) were slammed for being ok, but not amazing. I think they took this the wrong way and again went back and remade stuff.
Most companies dont listen to people when they say "It looks ok, but not amazing" they just want it out the door. It seems 3DR, with this game, NEED it to be "amazing".
Posted: Wed Jul 13, 2005 4:08 pm
by dzjepp
I agree... basically at this point, anything they make that dosen't look close or as good as UE3 is gonna get slammed by thousands of bulleting board threads, it's gonna be a ripple effect.
Posted: Wed Jul 13, 2005 4:08 pm
by saturn
stop talking about DNF
they never released a screenshot or anything so whatever they're saying, I'll just wait till they finally release the game and shrug it off.
Posted: Wed Jul 13, 2005 4:09 pm
by o'dium
Think it will have monster closits? :icon32:
Posted: Wed Jul 13, 2005 4:12 pm
by saturn
lol, and two zombies that need 6 shotgun shots in the toe to die.
- area-sensitive script triggers
- CRATES, we need fucking crates
- Nazis, gotta have 'em
Posted: Wed Jul 13, 2005 4:14 pm
by o'dium
It will have crates sir. A FPS game isn't a FPS without crates
Hopefully we will get some nice and fresh enemy AI, too

Posted: Wed Jul 13, 2005 4:15 pm
by dzjepp
They better have hookers with fully bump-mapped nipples or I'll be pissed.
Posted: Wed Jul 13, 2005 4:17 pm
by saturn
ROFL, forget about AI.
The last time AI surprised me was when The Zerg flooded me with even MORE alien troops.
Posted: Wed Jul 13, 2005 4:17 pm
by saturn
stalker looks a bit 2004 to me....already

Posted: Wed Jul 13, 2005 4:18 pm
by Ryoki
Eraser wrote:STALKER could possibly have something quite new to offer. Kind of an MMORPG/FPS blend (only not online) where you can wander around "The Zone" for ages in search of artifacts.
If it gets the feeling of really being on a long journey then that seems mighty interesting. The whole deal with day/night, having to sleep and find food and everything really puts a survival idea behind it, which to me sounds much more interesting than putting virtual dollars in some bumpmapped ho's bra.
That'd be totally cool :icon14:
Posted: Wed Jul 13, 2005 4:21 pm
by o'dium
Yeah, some shots of Stalker just scream "UT2k4?" to me. But some of them really, really are impressive. Not to mention the game has a fantastic and fresh idea behind its gameplay.
Posted: Wed Jul 13, 2005 4:23 pm
by dzjepp
Are they still behind the idea of letting us explore to no ends? I think I've heard this. So for instance, those 2 buildings there, can I go in and explore? That would be cool... many Chernobyl buildings are quite fucked up these days, they got shrubs growin in them and shit, and most look like WW3 passed through the inside.