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Problems when creating a server.

Posted: Thu Jul 07, 2005 4:45 am
by Tyrone Biggums
I notice that people customize the maps that they use and they allow way more people in the server the the max allowed. My question is how do they do it?

Posted: Thu Jul 07, 2005 7:19 am
by S@M
use smaller bots by doing cg_forcemodel-slash in your server cfg - because slash has a smaller hitscan box, you can get more players in each map :P

Posted: Thu Jul 07, 2005 7:33 am
by Survivor
... :icon19:

Posted: Sat Jul 09, 2005 5:47 pm
by Tyrone Biggums
Wait........ what? lol.

Posted: Sun Jul 10, 2005 3:51 pm
by Tyrone Biggums
I did'nt understand any of that shit.

Problems when creating a server.

Posted: Tue Jul 12, 2005 10:28 am
by Tyrone Biggums
Can someone help me with this and put it in a more logical context?

Re: Problems when creating a server.

Posted: Tue Jul 12, 2005 12:49 pm
by ^misantropia^
Tyrone Biggums wrote:I notice that people customize the maps that they use
Depends on the mod they use.

Tyrone Biggums wrote:and they allow way more people in the server the the max allowed. My question is how do they do it?
sv_maxclients 64

Posted: Tue Jul 12, 2005 8:47 pm
by Tyrone Biggums
Depends on the mod they use.
Wtf?

Posted: Tue Jul 12, 2005 8:47 pm
by Tyrone Biggums
sv_maxclients 64 whats that?

Posted: Tue Jul 12, 2005 10:18 pm
by PieceMaker
Tyrone Biggums wrote:sv_maxclients 64 whats that?
Just try a search engine once. Just once and see what that comes up with? :shrug:

Here. Click :icon10:THIS.

The above is a simple query for sv_maxclients @ google.com.

Read a few of the hits as results and you'll find that answer. :icon26:

if not just reply with a WTF and someone will answer your question :icon4: :dork:

Posted: Wed Jul 13, 2005 10:40 am
by Tyrone Biggums
Wtf?!?!? How do I know which link to click on?

Posted: Wed Jul 13, 2005 12:25 pm
by ^misantropia^
I only hope that Tyrone is not exemplary of the current state of our gene pool. And don't say 'wtf' all the time.

Posted: Wed Jul 13, 2005 1:23 pm
by Survivor
Just check back all his threads. He isn't willing to work with the info he gets so just let him go about his stuff and don't bother.

Posted: Wed Jul 13, 2005 2:31 pm
by Tyrone Biggums
WTF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Posted: Wed Jul 13, 2005 3:14 pm
by PieceMaker
I figured as much since we've all seen what he's capable of. :dork:

Well you obviously are to lazy to do much for yourself.

Wait here for someone to spoon feed you all your information then :p

Posted: Fri Jul 15, 2005 5:10 pm
by Tyrone Biggums
No just explain it to me in lamemen's terms.

Posted: Fri Jul 15, 2005 5:22 pm
by Survivor
Lamemen's terms: NO

Re: Problems when creating a server.

Posted: Fri Jul 15, 2005 6:21 pm
by Bacon
Tyrone Biggums wrote:I notice that people customize the maps that they use and they allow way more people in the server the the max allowed. My question is how do they do it?
Command line arguement "+set sv_maxclients n"

Posted: Fri Jul 15, 2005 9:08 pm
by Cooldown
Tyrone Biggums wrote:I notice that people customize the maps that they use and they allow way more people in the server the the max allowed. My question is how do they do it?
To set the maximum players allowed on a server add the following line to your server.cfg:
  • sv_maxclients "32"
You can replace 32 with a number of your choice. So if you wanted to create server with a max limit of 16 players you would use sv_maxclients "16".

In order to set a custom map rotation, you can create a simple script that holds the command to start a map and define what the next map is to be executed. So for example, if you wanted a rotation between Q3DM1, Q3DM2, and Q3DM3, you would add the following lines to your server.cfg:
  • set d1 "map q3dm1 ; set nextmap vstr d2"
    set d2 "map q3dm2 ; set nextmap vstr d3"
    set d3 "map q3dm3 ; set nextmap vstr d1"
    vstr d1
This rotates between Q3DM1, Q3DM2, and Q3DM3 and then back to Q3DM1 to start the cycle over.

If you have any additonal questions regarding setting up a Q3 server I suggest you check out d0gmA's Quake 3 Server Setup Guide and Dekard's article, The Q3A Guide - Setting Up a Server.

It may be easier for you to use Q3ASC, a program that allows you to easily configure a Q3 server through a GUI interface. Check the How to page to learn how to use the program. It's also worth mentioning that the OSP mod provides a similar program, "OSP Config Generator.exe" located in your "Quake III Arena\osp" directory, that is if you wish to create an OSP server.

Good Luck! :)

Posted: Wed Jul 20, 2005 3:03 am
by Tyrone Biggums
But where do I type that? And also how do people make they're maps so they have rail guns with unlimited ammo and they have freeze tag?

Posted: Wed Jul 20, 2005 3:04 am
by Keep It Real
i smoke rock

Posted: Thu Jul 21, 2005 3:38 am
by menkent
Tyrone Biggums wrote:But where do I type that? And also how do people make they're maps so they have rail guns with unlimited ammo and they have freeze tag?
if you're running a listen server (ie- one that you're playing in) you type it in the console that you bring down by hitting the "`" key (just under ESC). if you're running a dedicated server you put it into a .cfg file that you can make with notepad or any other text editor. just put all your commands in there, one per line, and when you're done go to File / Save As then type in "server.cfg" as the name and choose "All Files" in the "save as type" drop-down. Once that's done, put it in your baseq3 directory and when you boot your dedicated server you can just type "exec server.cfg" in the command line and it's all set.

seriously though, rtfm. start out by running a pretty basic server and once you get the hang of that you can start messing with mods etc.

Posted: Sat Jul 23, 2005 4:29 pm
by Tyrone Biggums
I already know how to make basic servers. It's real easy. I want to customize them though.

Posted: Sat Jul 23, 2005 4:41 pm
by Fjoggs
Is this guy an alt?

Posted: Sat Jul 23, 2005 5:52 pm
by menkent
i really hope so.