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bots help

Posted: Thu Jun 30, 2005 4:16 pm
by Shad0wdane
alright I'm pretty much done with my map but testing bots and stuff... and its been a WHILE since I did any mapping and I've forgotten all the bot debugging commands and stuff to test and see path finding and junk.

I compiled the AAS with -forcesidesvisable -optimize -bsp2aas

but when I ran the map and loaded some bots they didn't move just stood still at the spawn and wouldn't move until I shot at them.. once I killed them or I was killed they stood in place until engaged them again.

Help plz! thx

fixed it!

Posted: Thu Jun 30, 2005 5:00 pm
by Shad0wdane
hmm.. not sure what I did but I fixed it! :P

I need to place some more cluster portals and bot_roam's though as they don't play it well currently.

Posted: Thu Jun 30, 2005 5:02 pm
by bork[e]
did you compile with the -meta switch during BSP? If not, I can't recall the BSPC switch but iirc either the -forcedivisable or the -optimize is giving your the grief. Try only compiling with a default BSP and BSPC and see what happens...

And you do have weapons/items in the map right?

Posted: Thu Jun 30, 2005 5:32 pm
by ^misantropia^
Only use -forcesidesvisible when you've compiled the map with -meta.

Posted: Thu Jun 30, 2005 6:13 pm
by obsidian
In other words, always compile with -meta in BSP and -forcesidesvisible in BSPC.

You should always use the meta switch when compiling with Q3Map2 but it results in brain-dead bots - so we use forcesidesvisible to compensate.