Page 1 of 1

Quick question about hints.

Posted: Mon Jun 27, 2005 11:13 pm
by bork[e]
Wich way is better?

[lvlshot]http://www.members.cox.net/borke/hints.jpg[/lvlshot]

Was reading a article over at map-center and the lower example is how the guy makes his hints, the top example is how I thought they where made. The guy also says it's better to use it like the below..but I'm just wondering if there is in fact a difference in the two.

tia.

Posted: Mon Jun 27, 2005 11:33 pm
by Fjoggs
Eh, the top doesnt work at all.
Here's how it should be:

Image

Posted: Mon Jun 27, 2005 11:52 pm
by bork[e]
haha, I knew that. :( I always turn it the wrong way though...

So the bottom, you would say isn't any better than the way you do it?

Posted: Tue Jun 28, 2005 12:01 am
by Fjoggs
Hmm, I don't understand why he didn't make the portal the same angle, if it was, the top and the bottom choice doesn't make any difference.

Posted: Tue Jun 28, 2005 12:27 am
by obsidian

Posted: Tue Jun 28, 2005 2:52 pm
by StormShadow
depends on who 'the guy' who wrote the article is :D

Ive always understood that Fjoggs method was the generally accepted method for hinting. However, given my understanding of hints, I can totally see the other method working as well.

obsidian's article looks good too. Thank god for a hinting tutorial that doesnt focus on a 90-degree-angle hallway :)

Posted: Tue Jun 28, 2005 3:59 pm
by obsidian
The first example won't work at all. Nothing will be culled. In the second example, it will work, but it's a less than optimal method that will generate (I think) 4 extra portals that are redundant. Compile and view it with the portal viewer to see what I mean.

Posted: Tue Jun 28, 2005 8:00 pm
by Kammesennin
i know this is a bit of a n00bish question but, what are the hint and skip textures in the screenshot for? I know they won't really show up in-game no matter what, i'm just interested in the functions.

Posted: Tue Jun 28, 2005 8:01 pm
by Survivor
Kammesennin wrote:i know this is a bit of a n00bish question but, what are the hint and skip textures in the screenshot for? I know they won't really show up in-game no matter what, i'm just interested in the functions.
obsidian wrote:Recent tutorial

Posted: Tue Jun 28, 2005 8:20 pm
by Kammesennin
Survivor wrote:
Kammesennin wrote:i know this is a bit of a n00bish question but, what are the hint and skip textures in the screenshot for? I know they won't really show up in-game no matter what, i'm just interested in the functions.
obsidian wrote:Recent tutorial
heh... didn't see it was linked, lol. I gotta hover over words more often with my mouse in this forum, for some reason the links look just like the normal words here.