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New ZDaemon Launcher is OUT!!
Posted: Sun May 29, 2005 4:24 pm
by Mogul
The new launcher for ZDaemon is out. I also have a newer version of the client, but I'm not sure if it's in the latest installer or not.
But anyway, you can get it at zdaemon.org. The most exciting change to the launcher is it now sports a cool IRC custom client that connects directly to #zdplayers so you can set up matches more easily.
The server browser is also improved.
If you want a game, I'll be on now and then, and will probably always be idling in #zdplayers. See you there.

Posted: Mon May 30, 2005 12:53 am
by dzjepp
o p e n g l ?

Posted: Mon May 30, 2005 7:24 am
by Mogul
Nah, it's not ZDaemon 2.0.
It's just a new launcher. Like I said though, I've personally got the latest build of the client, too, but I don't know if it's out to the public yet. It doesn't have openGL either, but it's advanced over the last client for sure.
The next big release of ZDaemon is going to be 1.07. It won't have openGL either, unfortunately.
But it will be the greatest ZDaemon to date. 2.0 is out there, but it's not been touched since last year in November. They're really putting a lot of work into 1.07 at the moment, and after that, I'm hoping they'll kick back into work on 2.0.
And that will have openGL.

Posted: Mon May 30, 2005 7:54 am
by ^misantropia^
Doesn't an experimental branch of ZDoom support OpenGL as well?
Posted: Mon May 30, 2005 3:14 pm
by Mogul
I believe so. Lots of source ports for DOOM have OpenGL support. But since ZDaemon is the only one really worth investing time into for deathmatch, I don't really mess with the others.
I have a pretty decked out version of jDoom on my hdd with the new textures, music, and models though. And in OpenGL. That's kind of fun, I guess.
Posted: Mon May 30, 2005 5:27 pm
by The HavoX
^misantropia^ wrote:Doesn't an experimental branch of ZDoom support OpenGL as well?
Grab
ZDoomGL if you want to experience the ZDoom goodness in OpenGL.