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Remove multiple brushes and entities pretty much in one go?

Posted: Tue Mar 17, 2020 11:44 pm
by richfromlondon
Hi,

Is it possible to select many objects at once to remove them?

I am using the old GTK 1.4.0

Thank you.

Re: Remove multiple brushes and entities pretty much in one go?

Posted: Wed Mar 18, 2020 1:58 am
by obsidian

Re: Remove multiple brushes and entities pretty much in one go?

Posted: Mon Mar 23, 2020 4:37 pm
by fKd
I had a look into this. Maybe I'm an idiot but I'm sure there is a short cut to select all objects with x texture. If there was also a select all surfaces with x texture as well that would make retexturing much easier. Gtk 1.5

Re: Remove multiple brushes and entities pretty much in one go?

Posted: Mon Mar 23, 2020 7:26 pm
by sst13
In good old qe_Radiant SHIFT+A selects all brushes with the chosen texture.
Or all entities from the same type, if you select an entity.
Or, if you click on a specific key in the entity window, all entities from that type with the selected key value. For example you select a light entity and the _color key, SHIFT+A will select all lights with that exact color.

For replacing textures there is a "Find/Replace" function in the texture menu.

Re: Remove multiple brushes and entities pretty much in one go?

Posted: Mon Mar 23, 2020 9:36 pm
by Eraser
lol, it's been almost 20 years and I still learned something new about Radiant today :)

Re: Remove multiple brushes and entities pretty much in one go?

Posted: Tue Mar 24, 2020 4:37 am
by obsidian
Alternatively, open up your map in a text editor and do a find/replace on the shader name.

Re: Remove multiple brushes and entities pretty much in one go?

Posted: Tue Mar 24, 2020 6:37 am
by sst13
The last really useful thing I learned was that you can drag brush faces by holding CTRL. Very useful when you build floor trims & stuff. Or brushes aligned in weird angles, like a cube standing on a single corner.