Some Quake (1) mapping questions
Posted: Sat Nov 09, 2019 10:35 am
Hi, I’m considering jumping into the Quake mapping scene. I have TrenchBroom installed, and Quakespasm set up.
I wondered if some of you guys could answer some very basic questions.
Does Q use caulk, or does the compiler remove unseen faces?
Are there detail and structural brushes?
How does vis work? Are there hint brushes or portals that can be added?
Thanks in advance. As I get into this, I’m sure I’ll have a lot more questions.
I wondered if some of you guys could answer some very basic questions.
Does Q use caulk, or does the compiler remove unseen faces?
Are there detail and structural brushes?
How does vis work? Are there hint brushes or portals that can be added?
Thanks in advance. As I get into this, I’m sure I’ll have a lot more questions.