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Questions about GtkRadiant
Posted: Wed May 25, 2005 10:15 pm
by Guest
Accidentally I turned the gridlines off, but dunno how to turn them on.
Posted: Wed May 25, 2005 10:50 pm
by bork[e]
Um, Click on Grid and see what it's set to. Grid8 (4) is default, or you can just use your numpad.
btw: Anyone know how to fix this: I usually click on zero while moving around in my 3d window, after I do this I can't set it back to another number. I have to close radiant and reopen it, that a bug or am I doing something wrong?
Posted: Wed May 25, 2005 11:08 pm
by corsair
pressing 0 on your numpad will toggle grid on/off
Posted: Wed May 25, 2005 11:13 pm
by bork[e]
Holy shit...

Posted: Thu May 26, 2005 1:56 am
by redfella
Here are the grid sizes I use most frequently:
6 for caulk-blocking a new map
5 for the majority of brush creation
4 for fine-tuning
3 or lower, if need be, for extra fine-tunage
Posted: Thu May 26, 2005 4:37 am
by pjw
redfella wrote:caulk-blocking
heh
hehhehheh
Never mind me, I'm easily amused.
Posted: Thu May 26, 2005 9:11 am
by corsair
I mostly use grid 1 on the map im making atm o_O
Posted: Thu May 26, 2005 10:05 am
by seremtan
Grid? WTF?
Posted: Thu May 26, 2005 12:56 pm
by Fjoggs
redfella wrote:Here are the grid sizes I use most frequently:
6 for caulk-blocking a new map
5 for the majority of brush creation
4 for fine-tuning
3 or lower, if need be, for extra fine-tunage
4 for fine-tuning?
That's my maximum gridsize

Posted: Thu May 26, 2005 1:29 pm
by MegaMan44
grids are for noobies and non modelers :P
Posted: Thu May 26, 2005 1:32 pm
by o'dium
I usually build my outer brush work with 4. I dont need to go any higher. Lower yes, but thats not used as much as 4.
Posted: Thu May 26, 2005 2:00 pm
by Fjoggs
MegaMan44 wrote:grids are for noobies and non modelers :P
noob!
Posted: Thu May 26, 2005 6:14 pm
by voodoochopstiks
grid is the best thing I know of.
Posted: Thu May 26, 2005 6:50 pm
by bork[e]
CSG Subtract owns you all!!!
Posted: Thu May 26, 2005 9:59 pm
by Scourge
bork[e] wrote:CSG Subtract owns you all!!!
Heretic. :icon6:
Posted: Fri May 27, 2005 12:35 am
by SonicClang
I'm with bork man. The subtract function is there for a reason. If you use it wisely and don't leave a million shards of brushes it can be a very effective tool.
Posted: Fri May 27, 2005 4:20 am
by obsidian
I've never used CSGsubtract... not after a very "unfortunate" incident years ago back when I used to map for the original HL. Clipper is all you need.
Posted: Sat May 28, 2005 1:51 am
by MegaMan44
oh, no, not another csg discussion!
you can do better than thaT!
Posted: Sat May 28, 2005 2:35 am
by seremtan
I'm sure we could argue all day over the best method for cutting a door through a wall, but let's not.
Posted: Sat May 28, 2005 3:22 pm
by Pext
seriously: when do you ever 'cut' a door through a wall? i usually do some brushwork around the door so cutting would be no help anyway...
and you don't have real walls in generic levels anyways.
Posted: Sat May 28, 2005 11:27 pm
by SonicClang
In worldcraft it used to be called "Carve" and it was man's best friend. You couldn't do any fancy edge or vector editing back then, and there were no patches, so everything was done with brute force. Carving brushes was the quickest and easiest way to do a lot of things.
Posted: Sun May 29, 2005 4:06 am
by obsidian
SonicClang wrote:In worldcraft it used to be called "Carve" and it was man's best friend. You couldn't do any fancy edge or vector editing back then, and there were no patches, so everything was done with brute force. Carving brushes was the quickest and easiest way to do a lot of things.
That was terrible! I would end up with invisible walls and all sorts of other issues. And you could to vector editing.
Posted: Mon May 30, 2005 3:47 pm
by SonicClang
I never had any problems with it, or got invisible walls.
The version of worldcraft I had didn't have vertex editing capabilities. Of course I probably didn't look for it on newer versions of it. I started using it when it first came out and then when they added it I didn't even realize.