Page 1 of 2
Voice actors in games want a bigger slice of the pie
Posted: Wed May 25, 2005 6:19 pm
by GONNAFISTYA
Clicky
Anyway....yeah....maybe I should maybe march too because I'm a "voice actor" in Total Overdose and Far Cry.
Lord knows that voice actors who put a whole afternoon into recording a few lines should get royalties compared to those people who worked years on the project.
Fuckin idiots.
I know a voice actor here in Copenhagen...she gets paid more than $300 an hour but it's a "side" job since it basically takes so little time. She does the danish voiceovers for HOLLYWOOD BLOCKBUSTER MOVIES but isn't bitching for more money like these idiots. :icon27:
[edit] Wrong link.
Posted: Wed May 25, 2005 6:22 pm
by losCHUNK
not like they cant get someone else to do it, give me a 100 bucks for an afternoons work an ill do it
Posted: Wed May 25, 2005 6:23 pm
by Transient
This will mean less games will have voice acting in the future. Which may be a good thing, considering so many games have shite voice actors.
Posted: Wed May 25, 2005 6:23 pm
by Keep It Real
uhh well if the demand for voice acting is high and the money is there, then they should get paid
Posted: Wed May 25, 2005 6:26 pm
by o'dium
So many games have such SHIT voice overs that I would just laugh at them if they said such a thing. Sure, its great they are doing their bit for the game, but as been said its a few hours and a few lines of voice. How can that possibly equal to the time spent that artists and coders use?
They get a good enough pay per hour. Thats good enough. They should be thankful they even HAVE a job because some of them are so bad its laughable.
Posted: Wed May 25, 2005 6:28 pm
by Don Carlos
Royalties should be paid to the people that make the game, not some cheesy shit voice over guy or gal
Posted: Wed May 25, 2005 6:30 pm
by inphlict
royalties for voice acting is gay but games do need better voice acting.
Posted: Wed May 25, 2005 6:32 pm
by Billy Bellend
so what kinda pie

Posted: Wed May 25, 2005 7:01 pm
by dzjepp
Huckleberry

Posted: Wed May 25, 2005 7:25 pm
by DRuM
My voice owns. I should get paid for voice acting. :icon31:
Posted: Wed May 25, 2005 7:32 pm
by Keep It Real
Billy Bellend wrote:so what kinda pie

Posted: Wed May 25, 2005 7:34 pm
by dzjepp
dzjepp wrote:Huckleberry

Posted: Wed May 25, 2005 11:26 pm
by Geebs
The guys who did Sam Fisher and Solid Snake are by far the best out there. Honourable commendations to that guy who's in all of the WWII shooters ever, and Mark Hamil for being such a trooper.
Posted: Thu May 26, 2005 12:04 am
by SoM
how much did earl jones n michael biehn make for acting in C&C ?
Posted: Thu May 26, 2005 12:10 am
by phantasmagoria
SoM wrote:how much did earl jones n michael biehn make for acting in C&C ?
Too much, he was terrible :lol:
Posted: Thu May 26, 2005 1:35 am
by bork[e]
GONNAFISTYA - What voices did you do in Far Cry?
Posted: Thu May 26, 2005 1:53 am
by inphlict
He was only a beta tester I think.
Posted: Thu May 26, 2005 1:54 am
by dzjepp
GKY made a level or two for it, mainly the big tanker level (I thinks) which was quite good.

He came onboard when the game was well underway, and made the map(s) and the voiceovers. And maybe the scripted movies? I dunno let's see what he has to say.
Posted: Thu May 26, 2005 7:17 am
by Pauly
Yes. Then he quit when they asked him to run upstairs for something.
Posted: Thu May 26, 2005 9:29 am
by 4days
those actors have a union, if there was a union for developers then they'd be out on strike too.
don't see any harm in paying voice actors royalties, provided everyone else involved who deserves a bigger cut gets one as well.
Re: Voice actors in games want a bigger slice of the pie
Posted: Thu May 26, 2005 10:44 am
by diego
GONNAFISTYA wrote:Anyway....yeah....maybe I should maybe march too because I'm a "voice actor" in Total Overdose and Far Cry.
lol... yeah, I got the recordings you and Tom did.....
Posted: Thu May 26, 2005 11:23 am
by Grudge
as long as they take the money from the publisher's share of the profits, and not from the developer's I think it's fine
Posted: Thu May 26, 2005 12:03 pm
by GONNAFISTYA
Pauly wrote:Yes. Then he quit when they asked him to run upstairs for something.
This was at the time they wanted me to run the tea to the grunts upstairs.
Do you have any idea how many steps there are to the second floor? Fuck that.
Posted: Thu May 26, 2005 12:04 pm
by GONNAFISTYA
bork[e] wrote:GONNAFISTYA - What voices did you do in Far Cry?
I did a few of the grunts...but the playback is random.
The only part of the game where it's always my voice is the start of the "Treehouse" level. When you walk into the hallway and you hear the guy scream before he's hauled up into the vent.....that's me.
Oscar material I tell you.
Posted: Thu May 26, 2005 6:10 pm
by GONNAFISTYA
dzjepp wrote:GKY made a level or two for it, mainly the big tanker level (I thinks) which was quite good.
I worked on the "Research" and "Tree House" maps. It was to be one big mission all the way to the end of "Bunker" (and actually more than that which was dropped)...but it was chopped up into 3 missions in the final game.
dzjepp wrote:..and made the map(s) and the voiceovers. And maybe the scripted movies? I dunno let's see what he has to say.
I did a few in-game voices (not many). In addition to the voiceovers for a few of the Far Cry promotional videos I actually created the videos (layout, setup, animation, cinematography, special fx and all editing). It was a blast to work on those (I got to go to Paris to do the final animation and capturing) and it stopped me from quitting Crytek earlier than I did.
dzjepp wrote:He came onboard when the game was well underway...
Actually no.
When I arrived at Crytek they were still in the prototype phase of the first story draft and I did alot of level design for that as well. Then the story got changed. Everything got scraped. Then the new design was in and I designed the terrain and layout of the Research map and then other level designers took it over. I also did trims on weapons, vehicles and AI.
It was fun being in at the start of Far Cry and I also was part of designing the overall game...cause we didn't have a lead game designer at the time.
I left seven months before the game was released...which means there were still a few "new" things for me when I played the final build.
