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Re: Wolf: New Order has some fucking shit design decisions
Posted: Wed Jan 10, 2018 9:42 pm
by SoM
good thing you dont play poe, you'd fucking spaz all day here x2
my solution was to smoke twice as much
Re: Wolf: New Order has some fucking shit design decisions
Posted: Thu Jan 11, 2018 6:36 am
by obsidian
The replayability of this game is part of the charm. You can replay any completed mission from the main menu to get the upgrades you missed. Plus there’s a second timeline to play through anyway.
You have to be a pretty shit player to suck at stealth portions of the game. I mean, the enemies field of view is like 90-degrees and you can be standing next to them and they won’t see you. Use your throwing knives and silenced guns. You can take out a room of wandering Nazis who don’t notice that their fellow guards are lying on the ground with a knife in the back. FWIW, I played through the game on the Uber difficulty. 2ez.
Re: Wolf: New Order has some fucking shit design decisions
Posted: Thu Jan 11, 2018 7:27 am
by Whiskey 7
Are you OK Memphis?
Just asking, how old is this game?
I haven't heard of it but Googled and if this video is anything to go by, well, it doesn't look too bad...
[youtube]BvIlO6pKA6Y[/youtube]
Re: Wolf: New Order has some fucking shit design decisions
Posted: Thu Jan 11, 2018 4:12 pm
by MKJ
game was pg. I agree that Uber kinda clashes with its initial gameplay elements.
not so much to start angry rants tho
Re: Wolf: New Order has some fucking shit design decisions
Posted: Thu Jan 11, 2018 8:54 pm
by Don Carlos
Great game
TNC is pretty fucking good too
Re: Wolf: New Order has some fucking shit design decisions
Posted: Sun Jan 14, 2018 4:58 pm
by losCHUNK
Yep, it was a carpet bomb