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Mapping for Quake Live - first setup

Posted: Mon Dec 11, 2017 6:28 pm
by CZghost
Hi. I've just set up mapping environment for Quake Live in GtkRadiant :) This is a testing map designed to test out composite ammo packs settings. It has been compiled, however not tested out. Doesn't want to load, even when physically existent in maps folder. I assume I have to put it in pk3 file in order to test it out :)

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Speaking about Quake Live, how do I change nick name appearance? Because I want to change colours and capitals. I spectated in a CA match and there were players using capitals and colours. Any idea, please?

Re: Mapping for Quake Live - first setup

Posted: Tue Jan 02, 2018 8:26 am
by Hipshot
Don't these people just change the steam name to get those changes? Like ^3Test

Re: Mapping for Quake Live - first setup

Posted: Tue Jan 02, 2018 3:13 pm
by CZghost
Well, I asked on Quake Live forums on Steam, and already got that answer. It works, but looks silly looking to Steam profile page. So I removed color tags from my nickname. Anyway, flag appears next to my name, so it's not neccessary to have colors in my name...

With map being refused to be loaded, I got it working by placing it in pk3 file. However, I didn't quite understand how Workshop works. Do I need to include assets contents in a folder instead of pk3? Because when I downloaded winter maps editions, no new pk3 appeared in my installation, but it works, I can load these maps in. Maybe it got included in the game pk3, or saved in my Workshop? How does it work? And how do I add my own maps in Workshop?