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DOOM VFR E3

Posted: Tue Jun 13, 2017 8:33 am
by TIFsenior
[youtube]JYOasB6aI_A[/youtube]

Dooommmmmmmmm :ducky:

I can't believe it :confused: FPS are already 360°, you want use a kind of reality with your head and yours arms => go to play paintball :rolleyes: mega ultra full HD resolution, perfect realtime moves, perfect textures and friendship with real beers :sly:

m2c, games are games, not reality

Re: DOOM VFR E3

Posted: Tue Jun 13, 2017 9:03 am
by MKJ
lol no.
movement is a huge part of Doom, and teleport movement is just teh gay.

Re: DOOM VFR E3

Posted: Tue Jun 13, 2017 9:21 am
by Mat Linnett
Yeah, I picked up a Rift recently, and me and my co-op buddies over at TTLG decided to give some of the multiplayer activities in Rec Room a shot. While teleport movement was fine for disc golf, it was quite sucky for the D&D-style dungeon crawl mode.
It worked slightly better for the futuristic version, which was more a cover shooter kind of thing. But even there, it felt weirdly restrictive.

I can see that the D&D one has massive potential for co-op VR, but they really need to offer multiple movement methods. I wonder if exaggerated movement would work, similar to the way TrackIR works. Take a tiny step in real life, take a large one in VR.

Re: DOOM VFR E3

Posted: Tue Jun 13, 2017 1:49 pm
by SoM
wow that was terrible

hell no indeed