Page 1 of 1
Deus Ex: Mankind Divided
Posted: Wed Aug 24, 2016 2:47 pm
by feedback
So what's the deal? Pretty good, right?
Re: Deus Ex: Mankind Divided
Posted: Wed Aug 24, 2016 3:16 pm
by seremtan
shades of HL2 going on, City 17, lots of air vents
Re: Deus Ex: Mankind Divided
Posted: Wed Aug 24, 2016 3:42 pm
by ToxicBug
Big performance issues right now.
Re: Deus Ex: Mankind Divided
Posted: Wed Aug 24, 2016 4:30 pm
by Transient
I hear it's super easy, and you have to impose your own limits for an actual challenge. I also hear it's a pretty good game.

Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 1:09 am
by feedback
I'm playing on "Give me Deus Ex" and dying a lot with the tranq gun. Feels like there are so many more enemies.
Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 7:30 am
by MKJ
Transient wrote:I hear it's super easy, and you have to impose your own limits for an actual challenge. I also hear it's a pretty good game.

werent you the guy who plays every game on easy anyways?
ghosting is where it's at.
Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 7:54 am
by Transient
Not every game, it depends on the genre. But usually after I smoke a bowl, I just want to sit back and relax and enjoy a game without getting amped up or anxious about completing objectives. Oddly, I tend to do much better at Overwatch whilst blasted, but I have to deal with often-times animated teammates in voice chat...
Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 3:40 pm
by losCHUNK
If it's too easy then crank up the difficulty
Wanna play this too.
Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 5:20 pm
by Transient
I heard it was easy even on the highest difficulty. Hence the imposing of your own limits.
Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 5:26 pm
by losCHUNK
I can't remember Human Revolution being overly difficult tbh, I just remember hitting some tough spots where I'd have to be quite imaginative in how I'm going to do this - Usually got invisible and hope you make it to the door before they start shooting.
Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 6:14 pm
by ToxicBug
Looks like SLI support has been improved with the latest patch and it has good 3M support. Should I buy it? Is the game itself fun?
Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 6:17 pm
by ToxicBug
Transient wrote:I heard it was easy even on the highest difficulty. Hence the imposing of your own limits.
That's how I feel about playing Rise of the Tomb Raider on Survivor difficulty. The character feels OP once you build her up with skills. It's still fun though.
At the same time, if you're used to playing difficult games where you die a lot you'll judge other games differently. You'll also probably play better, such as using cover and choke points instead of being brazen and reckless.
Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 7:20 pm
by ToxicBug
Memphis wrote:Play with a joypad.
Thanks, but no thanks

Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 7:49 pm
by ToxicBug
Memphis wrote:Then you suck at learning new things. And if gaming's about anything, it's the satisfaction of learning and mastering new things. Come back when your two balls weigh-up to Goof's one.
I just prefer to play shooters with keyboard and mouse. To each their own

Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 8:46 pm
by losCHUNK
I'd just like to wade in and say using a pad helped me. Dunno if it was a shit console port or settings issues but I had trouble enjoying the PC version at 1st after clocking it on the Xbox and enjoying it.
Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 9:09 pm
by losCHUNK
Slow down, for other shooters KB+mouse is a must
Just saying, there are times on PC where the pad is the better option. Any 3rd person game is usually a pad for me.
Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 9:12 pm
by losCHUNK
Battlefield ?
Bioshock ?
I got a feeling I know what your answers will be, and they're not the same

Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 9:19 pm
by losCHUNK
Aye, point I was going to make though it comes down to how much you want accuracy VS fiddly controls (like switching plasmids or whatever). HR was kinda the same cos you could just flick quick actions on the D pad, in Bioshock you could afford to be less accurate / responsive.
I however do find it easier to move around maps n shit quickly using a mouse and keyboard, so is usually my default option and why I preferred Bio with a KB, the fiddly factor wasn't bad enough to force me to the pad. Something like Witcher 3 did though, way, way better on a pad.
Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 9:34 pm
by losCHUNK
Not so much practice, but when you gotta flick through shit using a scroll wheel / numbers, or 2nd attack menu, when if you're on a pad you're literally just flicking stuff with your thumb. It helps you keep track of your hands especially in long campaign games.
I agree with the 2nd sentence. Could be our gamestyles, I always remember you bollocking me for blasting through levels. If there's nothing in the room after you 360'd it then run along...
Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 9:52 pm
by Captain
Memph uses a gamepad over a keyboard, wow somebody stop this incredible man before he steals all our women.
Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 9:55 pm
by losCHUNK
I think it was more TBs aversion to assistance.
Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 10:43 pm
by losCHUNK
I think we found our pint of dicks
Re: Deus Ex: Mankind Divided
Posted: Fri Aug 26, 2016 10:50 pm
by seremtan
Memphis wrote:ToxicBug wrote:I just prefer to play shooters with keyboard and mouse. To each their own

Just know that your own is noob-mode.
don't be daft
go play arma 3 battle royale with your joypad against keyboard warriors, learn what getting insta-rekt every time feels like
Re: Deus Ex: Mankind Divided
Posted: Wed Aug 31, 2016 5:47 am
by ToxicBug
Memphis, when you play with a controller do you play exclusively with free aim?
Re: Deus Ex: Mankind Divided
Posted: Wed Aug 31, 2016 7:42 am
by Mat Linnett
Sneaking around knocking people out and robbing buildings of everything that wasn't nailed down was fun, but narratively I found the game pretty lacking.
In addition, I'm in agreement with
RPS' Alec Meer in that Jensen shouldn't really have been the protagonist. He's far too dull.
They should either have gone the Invisible War route and allowed you to create your own character, or maybe let you play as Alex, the Juggernaut Collective representative.