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Happy Birthday CZghost

Posted: Thu Jun 16, 2016 8:58 pm
by Whiskey 7
Congratulations to: CZghost (20)

Image

Have a simply grand day, but 20 years old?

Re: Happy Birthday CZghost

Posted: Thu Jun 16, 2016 9:02 pm
by Transient
Yay!

Re: Happy Birthday CZghost

Posted: Fri Jun 17, 2016 1:01 am
by lars63
Happy birthday sir and may you have many more :)

Re: Happy Birthday CZghost

Posted: Fri Jun 17, 2016 9:08 am
by AndyW
im a bit late, happy B-Day CZghost! :)

Re: Happy Birthday CZghost

Posted: Fri Jun 17, 2016 9:16 am
by CZghost
Thank you all :) I really appreciate that :)

Re: Happy Birthday CZghost

Posted: Fri Jun 17, 2016 9:17 am
by MKJ
hbday sir
celebrate by finishing a project.

Re: Happy Birthday CZghost

Posted: Fri Jun 17, 2016 9:44 am
by Eraser
He just did :)
[lvlshot]https://dl.dropboxusercontent.com/u/76484093/camaro_render.png[/lvlshot]

Congrats CZghost!

Re: Happy Birthday CZghost

Posted: Fri Jun 17, 2016 11:53 am
by VolumetricSteve
YYYOUUUTHHH

also, happy birthday

Re: Happy Birthday CZghost

Posted: Fri Jun 17, 2016 1:24 pm
by CZghost
Well, that Camaro model needs further tweaks as it displays "missing" shader in game :( So I need to find the error which causes this shader appear to be missing even when using TGA without compression (32bit with Alpha channel) and JPG Baseline Standard. I might export the model to ASE from Blender to allow tranfer between directories (and for standalone download include steps to correct the shader)... It's strange...

Anyway thank you for congratulations :)

Re: Happy Birthday CZghost

Posted: Fri Jun 17, 2016 3:15 pm
by seremtan
is that a Q3 level prop? not sure how a Camaro would work in a Q3 level bro

Re: Happy Birthday CZghost

Posted: Fri Jun 17, 2016 3:18 pm
by HM-PuFFNSTuFF
It fires a rail gun from it's tailpipe.

Re: Happy Birthday CZghost

Posted: Fri Jun 17, 2016 3:22 pm
by CZghost
It's supposed to be a mapmodel, but I will release also original Blender file to be able to make neccessary changes. For example porting the model to Q3Rally requires adding interior and the wheels should be moveable/turnable :up: