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Interview with Sony about the authenticness of the PS3 demos

Posted: Fri May 20, 2005 10:21 am
by MKJ
http://www.eurogamer.net/article.php?article_id=59243

no definite answer on the killzone issue though.

[lvlshot]http://www.gamer.nl/images/content/Erwi ... 5817_3.jpg[/lvlshot]
I've been asked this question a lot. The way we put those videos together, everything was done to specification. Everything was done to PS3 spec. Virtually everything used in-game assets; some things were rendered.

Posted: Fri May 20, 2005 10:26 am
by Turbanator
haha... "some things were rendered", lokz

Posted: Fri May 20, 2005 10:42 am
by netrex
Interesting interview. Might actually consider buying a PS3 if good games to it aren't released fro PC :) Still, if I can use a keyboard and mouse to it of course, and I'm sure i can.

Posted: Fri May 20, 2005 10:48 am
by o'dium
Turbanator wrote:haha... "some things were rendered", lokz
Is that the getaway one? Apart from how spot on the location looked, I found the game to be very dire looking as a next gen title. However, that was 3 months work wasn't it? I'm sure it could look good with more time.

Posted: Fri May 20, 2005 10:49 am
by Turbanator
killzone is the only game demo i've watched, and at first viewing, all i thought was "rendered to buggery"

Posted: Fri May 20, 2005 11:39 am
by Grudge
lol, "done to specification" is not the same thing as "runs on the actual hardware in real-time"

Posted: Fri May 20, 2005 11:51 am
by o'dium
If they make the models that fluid in movement and that cool looking (The hair in the wind, the faces) then i couldn't give a toss because that looked so stunning to me.

Posted: Fri May 20, 2005 12:39 pm
by urgrund777
"killzone is the only game demo i've watched, and at first viewing, all i thought was "rendered to buggery""

check out the UnrealEngine3 videos that are running now on todays hardware. At work we use the Reality engine (that was rescently bought out by Epic) so I'm using this type of tech every day.

So... thats todays PC hardware. Now lets multiply the power by more than 30.. have parralel cells running... have the new nVIDIA chip thats faster than 2x GF6800 SLi... it can handle billions of shader ops per frame. A typical Doom3 normalmapping shader requires about 20-30 ops per-pixel. So thats 23mil per frame (@ 1024x768) - a couple of billion gives you shitloads of breathing space for incredibly complex shaders which are seen in the PS3 videos.

Rendered to buggery? Nah, perhaps scripted to buggery in order to get a demo ready for E3 - but the visual quality is easily acheivable at playable framerates with this sort of power! Check out the 1hr conference video of PS3 from E3.

Posted: Fri May 20, 2005 12:43 pm
by Grudge
It's 30 times the power of the PS2 (allegedly), not 30 times the power of current PC hardware. Oh, and when have Sony ever been honest about the capabilities of not yet released hardware?

Posted: Fri May 20, 2005 1:03 pm
by Pext
the psp ps3 connection seems to have a lot of potential!

Posted: Fri May 20, 2005 6:33 pm
by +JuggerNaut+
Grudge wrote:It's 30 times the power of the PS2 (allegedly), not 30 times the power of current PC hardware. Oh, and when have Sony ever been honest about the capabilities of not yet released hardware?
didn't realize you're an MS fanboi :/

Posted: Fri May 20, 2005 6:38 pm
by Nightshade
I'm questioning the authenticity of the word "authenticness".

Posted: Fri May 20, 2005 6:39 pm
by Grudge
I'm not. But I'm not a Sony fanboy either.

Posted: Fri May 20, 2005 6:43 pm
by mik0rs
Nightshade wrote:I'm questioning the authenticity of the word "authenticness".
It's a perfectly cromulent word.

Posted: Fri May 20, 2005 7:07 pm
by MKJ
Nightshade wrote:I'm questioning the authenticity of the word "authenticness".
k mr smartypants, unless you can give me the correct word in my native language, i will for yours :P

:icon30: but yea i know, i made it up as i went. i was like "Interview with Sony about the authenti... authenticn... uh. authenticness :icon14: " :D

Posted: Fri May 20, 2005 7:26 pm
by +JuggerNaut+
Grudge wrote:I'm not. But I'm not a Sony fanboy either.
just checking. i'll play your maps then.

Posted: Fri May 20, 2005 7:27 pm
by mik0rs
mik0rs wrote:
Nightshade wrote:I'm questioning the authenticity of the word "authenticness".
It's a perfectly cromulent word.
Spot the Simpson's reference btw.

Posted: Fri May 20, 2005 8:19 pm
by Nightshade
MKJ wrote:
Nightshade wrote:I'm questioning the authenticity of the word "authenticness".
k mr smartypants, unless you can give me the correct word in my native language, i will for yours :P

:icon30: but yea i know, i made it up as i went. i was like "Interview with Sony about the authenti... authenticn... uh. authenticness :icon14: " :D
Ok, "sneergenhuug". Try that.

Posted: Fri May 20, 2005 9:01 pm
by Chupacabra
+JuggerNaut+ wrote:
Grudge wrote:It's 30 times the power of the PS2 (allegedly), not 30 times the power of current PC hardware. Oh, and when have Sony ever been honest about the capabilities of not yet released hardware?
didn't realize you're an MS fanboi :/

if you question Bush's tactics, you love Al Qaeda.

Posted: Fri May 20, 2005 9:42 pm
by Foo
Chupacabra wrote:
+JuggerNaut+ wrote:
Grudge wrote:It's 30 times the power of the PS2 (allegedly), not 30 times the power of current PC hardware. Oh, and when have Sony ever been honest about the capabilities of not yet released hardware?
didn't realize you're an MS fanboi :/

if you question Bush's tactics, you love Al Qaeda.
Point well put.

Posted: Sat May 21, 2005 1:47 am
by Guest
Foo wrote:
Chupacabra wrote:
+JuggerNaut+ wrote: didn't realize you're an MS fanboi :/

if you question Bush's tactics, you love Al Qaeda.
Point well put.
/nods

Posted: Sat May 21, 2005 1:58 am
by shadd_.
what to say? obviously scripted to hell, but after seeing Gears of War, UE3 engine demo, and Quake wars. all of wich were confirmed to be real-time, it's really not that hard to believe(KZ2)could end up looking like that.

Posted: Sat May 21, 2005 2:51 am
by stocktroll
urgrund777 wrote:"killzone is the only game demo i've watched, and at first viewing, all i thought was "rendered to buggery""

check out the UnrealEngine3 videos that are running now on todays hardware. At work we use the Reality engine (that was rescently bought out by Epic) so I'm using this type of tech every day.

So... thats todays PC hardware. Now lets multiply the power by more than 30.. have parralel cells running... have the new nVIDIA chip thats faster than 2x GF6800 SLi... it can handle billions of shader ops per frame. A typical Doom3 normalmapping shader requires about 20-30 ops per-pixel. So thats 23mil per frame (@ 1024x768) - a couple of billion gives you shitloads of breathing space for incredibly complex shaders which are seen in the PS3 videos.

Rendered to buggery? Nah, perhaps scripted to buggery in order to get a demo ready for E3 - but the visual quality is easily acheivable at playable framerates with this sort of power! Check out the 1hr conference video of PS3 from E3.
oh great a sony agent

Posted: Sat May 21, 2005 8:34 am
by MKJ
Nightshade wrote:
MKJ wrote:
Nightshade wrote:I'm questioning the authenticity of the word "authenticness".
k mr smartypants, unless you can give me the correct word in my native language, i will for yours :P

:icon30: but yea i know, i made it up as i went. i was like "Interview with Sony about the authenti... authenticn... uh. authenticness :icon14: " :D
Ok, "sneergenhuug". Try that.
authenticness it is then :p

Posted: Sat May 21, 2005 8:43 am
by +JuggerNaut+
Chupacabra wrote:
+JuggerNaut+ wrote:
Grudge wrote:It's 30 times the power of the PS2 (allegedly), not 30 times the power of current PC hardware. Oh, and when have Sony ever been honest about the capabilities of not yet released hardware?
didn't realize you're an MS fanboi :/

if you question Bush's tactics, you love Al Qaeda.
here comes the train.