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Gustavo's Maps

Posted: Wed Oct 28, 2015 8:54 pm
by Gustavo6046
I thought that announcing my maps in a topic for fixing CTF, AAS and music problems was too messy and became soon problematic.
So instead I decided to make a new thread dedicated to share my maps in general public.

To start, a tiny duel map I made for us is gusq3dm6:

[youtube]ZlMT60xM_qs[/youtube]

The map is avaiable here. Extract to baseq3. ;)
[spoiler]Hey, don't forget to like and share the video![/spoiler]
Now I updated the OP to have v0.4.

Re: Gustavo's Maps

Posted: Wed Oct 28, 2015 10:45 pm
by Gustavo6046
I fixed my map here. Just to note.

Re: Gustavo's Maps

Posted: Thu Oct 29, 2015 12:22 am
by Martinus
Reminds me of test_bigbox.bsp from pak0.pk3
I made it for fun in October 27, 2016
Guys, I found Dr.Who, nice to meet you.

Re: Gustavo's Maps

Posted: Thu Oct 29, 2015 3:57 pm
by Gustavo6046
It is actually 2015, sorry for misnaming the year. Lol
What is test_bigbox?

Re: Gustavo's Maps

Posted: Thu Oct 29, 2015 4:48 pm
by CZghost
Launch Quake3, bring down console, type /map test_bigbox and see ;)

Re: Gustavo's Maps

Posted: Thu Oct 29, 2015 4:53 pm
by Gustavo6046
I updated the map. to correct the readme and add a secret to the map I won't tell!
https://mega.nz/#!NFgyFZaD!Mw3IaVGJ0tE0 ... cjd37UP3HI
CZghost wrote:Launch Quake3, bring down console, type /map test_bigbox and see ;)
Tanks! :)

Re: Gustavo's Maps

Posted: Thu Oct 29, 2015 7:15 pm
by Gustavo6046
The changelog of the map (CC-BY-NC):

Code: Select all

v0.0 - Void
v0.1 - An cube, a bridge and two ramps, and a railgun camping surprise spot
v0.2 - The jump pad and red armor
v0.3 - Beta; amplified map, past the railgun a teleporter and a teleporter in another jumppad in the main room; a jump pad to a SNIPING spot in the main room; a secret was not yet discovered.

Re: Gustavo's Maps

Posted: Thu Oct 29, 2015 8:17 pm
by CZghost
Making a map completely from void needs a lot of courage :olo:

Re: Gustavo's Maps

Posted: Thu Oct 29, 2015 8:21 pm
by Gustavo6046
But I did it! Did you check the latest version I uploaded?

Re: Gustavo's Maps

Posted: Thu Oct 29, 2015 8:26 pm
by CZghost
I mean the very first version. Just open new map with nohing and save - Void map is complete :olo:

Re: Gustavo's Maps

Posted: Thu Oct 29, 2015 8:34 pm
by Gustavo6046
There gusq3dm6 weren't even a thing. But anyway.
I did made an complete map, when little time ago (~2 days) it was just plain void.
I uploaded the first and second versions to ..::Lvl, will only upload 1.0 now.
I am open to suggestions and constructive criticism. Please help! (besides "nothing open the BFG door inside its chamber" which I'll fix)

Re: Gustavo's Maps

Posted: Thu Oct 29, 2015 9:06 pm
by CZghost
Don't worry, I'll hook some time later :)

Re: Gustavo's Maps

Posted: Thu Oct 29, 2015 9:54 pm
by Gustavo6046
Thank you! Again the good boy saves the day!... or will?

Re: Gustavo's Maps

Posted: Fri Oct 30, 2015 1:25 pm
by Gustavo6046
Any suggestions people? Anybody? Hello?
[spoiler]Nowadays people have avatars of some weird tiger... The Pooh Bear revenges![/spoiler]

Re: Gustavo's Maps

Posted: Fri Oct 30, 2015 2:41 pm
by Martinus
Your map is in point of fact a really tiny box map.
What would you expect?

Re: Gustavo's Maps

Posted: Fri Oct 30, 2015 2:51 pm
by PaN61
And it looks really basic. Is this your first map? But with "gusq3dm6" meaning 6th DM map...?

Nevertheless, I'm always in stride for map creations by people that may not have that much experience in mapping.

Re: Gustavo's Maps

Posted: Fri Oct 30, 2015 2:53 pm
by Gustavo6046
No, not in v0.3.
I am already almost finished v0.4, which adds a trap in the bfg room and freaking rail tower.

Re: Gustavo's Maps

Posted: Fri Oct 30, 2015 4:05 pm
by Gustavo6046
It also added sky! And texture fix! (I'm done with high res textures...) See it here!
It is my fourth released map and I already made a dozen of my maps, most are random tests that must be done in the engine.

Re: Gustavo's Maps

Posted: Sat Oct 31, 2015 1:35 pm
by Gustavo6046
v0.2 somehow made it to the ..::Lvl map queue. I am planning to update it as v1.0 is the next version!

Re: Gustavo's Maps

Posted: Sun Nov 01, 2015 12:16 pm
by Gustavo6046
When it comes to updating the OP, I am a real dumbass. Just updated so it has v0.4 instead of v0.1.

Re: Gustavo's Maps

Posted: Sun Nov 01, 2015 12:44 pm
by Eraser
PaN61 wrote:Nevertheless, I'm always in stride for map creations by people that may not have that much experience in mapping.
A little self-reflection time on the newbie's end is very helpful though. Being humble and critical of your own work helps a lot not only in improving your work, but also in getting others along to help you. This guy here seems to think he's creating something that's hugely interesting to other people. If he's just a tad more humble in his approach and shows a willingness to listen to critique, no matter how harsh and do something with it to improve his work, then I'm sure he'll get much more valuable feedback.

Re: Gustavo's Maps

Posted: Sun Nov 01, 2015 3:08 pm
by Gustavo6046
What critique? I didn't saw much critique so far. My map is so ugly I could give up soon... I made a last attempt called gusq3ctf3, but the spawns are bugged for some reason... (people spawns at the wrong base)

Re: Gustavo's Maps

Posted: Sun Nov 01, 2015 5:43 pm
by PaN61
Gustavo6046 wrote:I made a last attempt called gusq3ctf3, but the spawns are bugged for some reason... (people spawns at the wrong base)
Use the team_CTF_blueplayer and team_CTF_redplayer entities for the initial spawn locations for blue and red team respectively. team_CTF_bluespawn and team_CTF_redspawn entities are then used to set the re-spawn locations for both teams.

Re: Gustavo's Maps

Posted: Sun Nov 01, 2015 11:26 pm
by Gustavo6046
Yes, but that didn't work very well.
Map file:
https://mega.nz/#!sUIwRYaY!Re8e6r764o2n ... OOD2VqZgcc

Re: Gustavo's Maps

Posted: Mon Nov 02, 2015 4:16 pm
by Gustavo6046
I don't understand why people call this a box map; it has some corridors and lots of acesses, and I liked a bit playing it for a 1v1. I don't feel like there's nothing left to add, change or remove 'till 1.0 [s]so I'll consider v0.4 the final version.[/s] (edit: except maybe some patches? I'll update it.)
Also is gusq3ctf3 good? I'm not a very good critique.
Its map file is in above post.