Shader question
Posted: Fri Oct 16, 2015 1:11 am
What's the deal with "rgbGen exactVertex"?
Q3ASE tells me "This keyword is not available in normal Q3A, using Vertex instead".
So i've never used this key - always wondering how to get the correct brightness in vertex lit shaders. (rgbGen Vertex + fullscreen = to dark)
But "exactVertex" seems to work fine in Q3A. There are also some valid original shader using this keyword.
Is it just a bug within Q3ASE?
Or are there maybe some issues with this key? (maybe only on particular GFX-cards)
I'm a little bit confused now. Is it "safe" to use exactVertex?
Q3ASE tells me "This keyword is not available in normal Q3A, using Vertex instead".
So i've never used this key - always wondering how to get the correct brightness in vertex lit shaders. (rgbGen Vertex + fullscreen = to dark)
But "exactVertex" seems to work fine in Q3A. There are also some valid original shader using this keyword.
Is it just a bug within Q3ASE?
Or are there maybe some issues with this key? (maybe only on particular GFX-cards)
I'm a little bit confused now. Is it "safe" to use exactVertex?
