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A good command line for convert map prefabs to model?

Posted: Tue Sep 15, 2015 10:16 am
by Martinus
My problem is when I convert a map or prefab into a (ASE)model, it usually causes a lot of surface.
I know, I can affect this with different subdivision value, but what is the best value for a converted map prefab as a mapobject?
Could somebody tell me a good command line for converting prefabs into mapobjects please?
(It also can cause for me some map errors, like max_map_draw_indexes or max_map_draw_verts)

Re: A good command line for convert map prefabs to model?

Posted: Wed Sep 16, 2015 5:30 am
by dONKEY
You only need -subdivisions if the map contains patches (2 creates more tris, 6 less, obviously the greater the tris, the smoother the curve)
You should caulk all unseen faces, like a normal map, as the q3map2 will remove the caulked surfaces.
Although q3map2 is good at converting shoddy brush work into triangles, again it's good practice to try to build without t-junction errors.
Your normal compile with a frontend is bsp -meta
then on the bsp file -convert
If your map contains patches bsp -meta -patchmeta -subdivisions x, where x is the value you set (normally 2,4 or 6)

Re: A good command line for convert map prefabs to model?

Posted: Wed Sep 16, 2015 7:22 am
by Hipshot
q3map2.exe -v -meta -patchmeta -subdivisions 4

That's the line I use.

Re: A good command line for convert map prefabs to model?

Posted: Wed Sep 16, 2015 10:16 am
by Martinus
Thank you guys, for the help. I'll try the "subdivision 6" (I need less surface).
I used "subdivision 4" before without any problem, but now that just causes too much surface (and a lot of errors).

Re: A good command line for convert map prefabs to model?

Posted: Wed Sep 16, 2015 8:21 pm
by obsidian
Increased subdivisions = more surfaces. :dork:

GtkRadiant 1.6.4 has a convert option in the BSP menu.

Re: A good command line for convert map prefabs to model?

Posted: Wed Sep 16, 2015 10:53 pm
by Martinus
Should I use subivision to get the lowest amount of surfaces anyway?

Re: A good command line for convert map prefabs to model?

Posted: Wed Sep 16, 2015 10:59 pm
by Theftbot