q3map2 decompile loses light entities in new maps
Posted: Thu Mar 05, 2015 9:59 pm
I'm dealing with a strange bug and I was wondering if someone else could reproduce it.
When I decompile a .bsp, the light entities seem to be missing in some maps but not others. I think it may have something to do with the version of q3map2 the .bsp was compiled with because the light entities are not missing in maps from 2000 or earlier.
Try decompiling a map that was made in the year 2000, and then a recent map, and let me know what happens.
Here is the batch file I am using:
thanks,
pat
When I decompile a .bsp, the light entities seem to be missing in some maps but not others. I think it may have something to do with the version of q3map2 the .bsp was compiled with because the light entities are not missing in maps from 2000 or earlier.
Try decompiling a map that was made in the year 2000, and then a recent map, and let me know what happens.
Here is the batch file I am using:
Code: Select all
set MAP_PATH="C:\Program Files (x86)\Quake III Arena Developer\FILENAME.bsp"
cd "C:\Program Files (x86)\Quake III Arena Developer\q3map2"
q3map2 -game -q3 -convert -format map %MAP_PATH%
pause
pat