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Is there a map packer?
Posted: Sat May 10, 2014 5:50 pm
by Atera
So getting close to finishing my map and I was wondering if there is a tool that can read a .map/.bsp and perhaps search your game director for the textures/shaders/models etc being used and then automatically make a folder/create a pk3 from that.
If there is such a thing: I would truly appreciate a link to download it.
If there is no such thing: Why hasn't anyone made it?
Re: Is there a map packer?
Posted: Sat May 10, 2014 8:19 pm
by Bacon
Mapacker
Example bat file:
Code: Select all
mapacker -basepath "C:\Quake III Arena\baseq3" -overwrite -includemd3 maps\mymap.map
Make sure you double check everything you want is in your pk3 after. Im not sure if when you use "usemd3" that it includes the textures for said model.
The .options file is self configured to not include anything from the following pk3s:
exclude pak?.pk3
exclude common-spog.pk3
exclude common-qer.pk3
exclude textures/radiant/*
You can edit that to your liking.
Re: Is there a map packer?
Posted: Sun May 11, 2014 12:07 am
by Atera
Amazing! It doesn't seem to add shaders sadly.
And most if not all .PNG textures I have (which arent that many so no big deal). Atleast it makes the process in general a lot easier

Re: Is there a map packer?
Posted: Sun May 11, 2014 2:31 am
by Bacon
Ah, you must be using ioquake3. This tool was made for vanilla quake 3, which doesn't support PNG textures. As for the shaders, i'm not sure why it's not incuding them. I just tested it on one of my maps and it packed the shader file with the pk3.
Re: Is there a map packer?
Posted: Sun May 11, 2014 3:42 am
by KittenIgnition
More likely QL mapping.
As for the shaders, he might mean making a new .shader with just what's needed for the map?
Re: Is there a map packer?
Posted: Sun May 11, 2014 4:23 am
by Atera
Im mapping in jedi academy.
Yeah kitten is right on the x.shader. Thats what I meant but I managed to add the rest in a matter of seconds. Thanks a ton for the helpful tool!
Re: Is there a map packer?
Posted: Sun May 11, 2014 12:11 pm
by Bacon
KittenIgnition wrote:
As for the shaders, he might mean making a new .shader with just what's needed for the map?
I'm not sure what you mean by this. It adds all custom shaders for me that I made myself. Mabye it has problems with other games.
Atera wrote: Thanks a ton for the helpful tool!
It's indeed very useful. It's not perfect but like you said it saves a lot of time. I'd be screwed without it.
Re: Is there a map packer?
Posted: Sun May 11, 2014 1:05 pm
by neoplan
There are several mappackers outside but none of them is really good.
If anyone feels fancy to code one, this would help a lot of mappers out there.
Re: Is there a map packer?
Posted: Sun May 11, 2014 6:47 pm
by Bliccer
Just use a proper structure and you only have to copy 4 folders... textures/mymapname_decals, textures/mymapname_floor etc...
You should create an own shader for your map anyway if you want to be 100% sure that your textures are running nicely.
Re: Is there a map packer?
Posted: Mon May 12, 2014 8:01 am
by camel
The "Q3Map2Toolz" have build in the "Mapacker by Equim", it does its job pretty well, I mean, it search from the map what textures, sounds, models & shaders was used and put all into PK3 as a whole pack

Re: Is there a map packer?
Posted: Mon May 12, 2014 4:24 pm
by AEon
Wanted to suggest "Q3Map2Toolz", but had forgotten the name. You might need to clean up the shader file though, depending how much experimental shaders you created for the map.
(Been a while since I last used the tool though, but I do remember it working really well, and helping me get a complete working pk3 very early into the mapping process.)
Re: Is there a map packer?
Posted: Mon May 12, 2014 4:50 pm
by Bacon
Mapacker 1.03 is what q3map2toolz uses.
Re: Is there a map packer?
Posted: Mon May 12, 2014 5:11 pm
by Theftbot
WinRAR works well too!