Very cool video. Pretty amazing idea to apply screen rotation using a pixel shader and depth buffer.
Re: Carmack's genius already making Oculus better
Posted: Mon Apr 21, 2014 3:53 am
by Whiskey 7
The detail I was enlightened re depth maps (Z buffer)explanation
Re: Carmack's genius already making Oculus better
Posted: Mon Apr 21, 2014 7:56 am
by Pext
Great video
Re: Carmack's genius already making Oculus better
Posted: Mon Apr 21, 2014 1:33 pm
by PhoeniX
Heh the depth map stuff takes me back to Uni where we had to implement steep parallax mapping using GLSL - this paper was invaluable. There was barely anything on Google about it at the time. The effort works amazingly well.