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Castlevania: Lords of Shadow 2
Posted: Fri Mar 28, 2014 7:22 pm
by Plan B
Bit of a bullshit
score this game is getting. The discrepancy between critic reviews and user reviews is telling.
Quality game that still keeps me entertained, about 80% in.
The stealth shit can get tiresome and it's an OCD nightmare, with destrucatibles everywhere spawning goodies.
But it has quality (not-just-button-mashing) combat, with a satisfying upgrade system.
Graphics are more than adequate, steady 60+ framerate all the way, and the score is excellent.
It manages what most recent games don't: make me want to keep playing it.
Solid.
Re: Castlevania: Lords of Shadow 2
Posted: Sun Mar 30, 2014 7:25 pm
by MKJ
Memphis wrote:Super Castlevania, but then those have their fans too so go figure, I guess.
SuperCastlevania was the best out there preSOTN.
MercurySteam said themselves they didnt want to create yet another Ika Castlevania, but go back to it's roots.. fitting when you're rebooting the story.
Funnily enough the "betweenquel" (:dork:) Mirror of Fate did use the MetroidVania mechanic, but mixed with the GoW fighting. It works surprisingly well.
I've been holding off on getting LoS2 mostly because of the bad reviews it got, but also because of employees of MercurySteam themselves referring to it as "a piece of shit game". :/
Re: Castlevania: Lords of Shadow 2
Posted: Thu Apr 03, 2014 5:58 pm
by Plan B
MKJ wrote:employees of MercurySteam themselves referring to it as "a piece of shit game"
Got a link to that?
I find that hard to believe, both because it really isn't, and slamming a game you worked on clearly is a nono, no matter how shit you think it is.
I guess with a title like this, you have to contend with some fanboy criticism.
But when you purely judge this game on its own merits, it deserves more than it was critiqued.
Re: Castlevania: Lords of Shadow 2
Posted: Thu Apr 03, 2014 6:26 pm
by saturn
How does this game compare to the ol' 2d sidescrollers like Castlevania: Dawn of Sorrow or Aria of Sorrow (Nintendo DS) which I thoroughly enjoyed. Gameplay looks quite different in 3D.
Re: Castlevania: Lords of Shadow 2
Posted: Thu Apr 03, 2014 6:29 pm
by MKJ
It isnt like those at all. Those are MetroidVania while LoS is old school stages.
Re: Castlevania: Lords of Shadow 2
Posted: Thu Apr 03, 2014 6:32 pm
by Plan B
It compares to it like a 2014 3d game compares to a 2005 2d handheld game: it doesn't.
Re: Castlevania: Lords of Shadow 2
Posted: Thu Apr 03, 2014 6:39 pm
by MKJ
Plan B wrote:MKJ wrote:employees of MercurySteam themselves referring to it as "a piece of shit game"
Got a link to that?
I find that hard to believe, both because it really isn't, and slamming a game you worked on clearly is a nono, no matter how shit you think it is.
I guess with a title like this, you have to contend with some fanboy criticism.
But when you purely judge this game on its own merits, it deserves more than it was critiqued.
"The vast majority of this team is aware that the game we’ve done is a real piece of shit that has nothing to do with the first one’s quality and production values,"
Apparently some head honcho ignored the design document left and right in favor of his own prefs. The game suffered and it made employees mad.
http://www.xboxachievements.com/news/ne ... lamed.html
Re: Castlevania: Lords of Shadow 2
Posted: Thu Apr 03, 2014 7:04 pm
by Plan B
"the perfectly capable and objective, but got fired for some mysterious reason, anonymous employee added"
Re: Castlevania: Lords of Shadow 2
Posted: Fri Apr 04, 2014 8:57 pm
by saturn
MKJ wrote:It isnt like those at all. Those are MetroidVania while LoS is old school stages.
Damn, I get it.
Plan B wrote:It compares to it like a 2014 3d game compares to a 2005 2d handheld game: it doesn't.
Very insightful.
Re: Castlevania: Lords of Shadow 2
Posted: Sat Feb 11, 2017 1:05 am
by MKJ
Why the necromancy.
More importantly, Netflix just ordered a Castlevania tv show, season 1 going live later this year.