Page 1 of 1

Texture tiling bug?

Posted: Wed Nov 27, 2013 7:41 am
by Infernis
Hey guys,

I had a system crash and now I'm kinda worried. In reinstalled and everything works fine. When I open the map in the editor, all textures are nicely aligned (except I'm missing some due to the crash). However, if I compile, regardless of what option I use, I get this:

[lvlshot]http://i.imgur.com/2sbGuq4.jpg[/lvlshot]

Any ideas?

PS: If I build a new map, regardless which textures, the same happens. As if some value is off somewhere that's downsizing them.

Re: How to - Technical Discussion

Posted: Thu Nov 28, 2013 2:34 pm
by Infernis
I did some more research and came to the following conclusions:

It's not the editor. Regardless which map, everything works fine.
It's not the game. If I take old compiles or load the original maps. all is displayed normally.
It's not the textures. Even vanilla textures show the same problem.
It has to be a compiler issue. I reinstalled Q3map2 to no avail.

I'm running out of ideas.

Re: Texture tiling bug?

Posted: Thu Nov 28, 2013 3:24 pm
by obsidian
I've seen a few reports of this, but haven't been able to replicate it myself, and have not been able to get people to follow up and tell us whether or not they fixed it and how. So this issue still remains a mystery. Care to be our guinea pig?

A few questions:
  1. What did you re-install? Both GtkRadiant and Quake 3?
  2. What version of GtkRadiant are you using?
  3. If using GtkRadiant 1.6, did you wait for the program to initialize the first time? The first time you run it, it does take some time to load and copy game-pack files to your game directory. You didn't prematurely shut down the program?
  4. Do you have a shaderlist.txt? Are your shader names/texture folders listed in shaderlist.txt?
  5. What is your default texture scale? (In preferences: 0.5? 0.25?)

Try uploading the map (along with textures, shaders, etc.) and I'll see if it compiles on my end.

Re: Texture tiling bug?

Posted: Thu Nov 28, 2013 5:07 pm
by Infernis
Hell yeah!
  • 1. I re-installed everything. Quake, Radiant, Q3map2 Toolz and Q3map2.
    2. I'm using 1.4.
    4. Yes, I have a shaderlist.txt. Shader names/texture folder are listed.
    5. 0.5
I'll be uploading this shortly and I'll send you a pm when it's done.

Re: Texture tiling bug?

Posted: Thu Nov 28, 2013 5:29 pm
by KittenIgnition
From what I remember, that's a but with q3map2 2.16, or a weird build of 2.17. The standalone I downloaded had this bug, but when I compiled with NetRadiant, which has 2.17 bundled, it works fine.

Re: Texture tiling bug?

Posted: Thu Nov 28, 2013 6:41 pm
by Theftbot
I had a problem that was similar-where q3map2 wouldn't overwrite old bsp, had to delete it first.

Re: Texture tiling bug?

Posted: Thu Nov 28, 2013 6:52 pm
by Infernis
I found the problem. After re-installing Windows I decided to sort through my old files and make everything tidy. This resulted in me installing Q3Map2 in a directory outside the Quake 3 directory. That's apparently the problem because I now placed it in the Quake directory and tada, it works like a charm!

Thank you all for thinking with me. Obsidian, do you need anything else?

Re: Texture tiling bug?

Posted: Fri Nov 29, 2013 4:28 am
by obsidian
No, seeing as how it's not a bug. Glad it works.

Re: Texture tiling bug?

Posted: Fri Nov 29, 2013 11:27 am
by Infernis
Yeah, me too. Is it correct that it has to be in the same directory? Because if I remember correctly this wasn't a problem in the past.

Re: Texture tiling bug?

Posted: Fri Nov 29, 2013 3:05 pm
by obsidian
It doesn't have to be, but I assume there was something wrong where Q3Map2 (or Q3Map2Toolz) couldn't find some of the game files causing it to not compile correctly.

Re: Texture tiling bug?

Posted: Sun Dec 01, 2013 2:05 am
by smiker
Does it have to do something with -fs_gamepath [baseq3_path] not being correctly passed when calling q3map2 on -meta stage? ;)
EDIT: Autoresponse: Just finished reading the thread now.