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1st post idtech 3 and 4 editor

Posted: Tue May 14, 2013 2:54 pm
by B{ooDK{oTz
Hi, roughrider told me this community was still active, I have some level experience on idtech 3 and 4 . It's been a off and on hobby for many years now, 2004 or so..

I have updated a Quake3 pk3 id like some people to look at. aprox 12.5 megs in size/ 4 maps/ 3 ctf and 1 dm. Vanilla quake textures ect..

the concept scenario is quake related..

uploaded to:

database http://ws.q3df.org/maps/downloads/Santhrum.pk3

I'm looking into quake unity too.

Re: 1st post idtech 3 and 4 editor

Posted: Tue May 14, 2013 3:13 pm
by Bliccer
If you want feedback before releasing them, upload the pack on dropbox or some other file hoster and link them here.
If you want to release them right away, then put them onto lvlworld.com and ws.q3df.org (<- for database purposes but w/o comments)

Re: 1st post idtech 3 and 4 editor

Posted: Tue May 14, 2013 3:17 pm
by dONKEY
I don't mean to be a dick, but I can't read the red font..lol, now it's not red....

Re: 1st post idtech 3 and 4 editor

Posted: Tue May 14, 2013 3:21 pm
by B{ooDK{oTz
:D aright I'll look into that.

Re: 1st post idtech 3 and 4 editor

Posted: Tue May 14, 2013 3:26 pm
by obsidian
Adding to Bliccer's advice: If you want feedback, I suggest you also read cityy's Article About Creating Well Structured Feedback Threads.




Moderator note: Because of the font colour, I had to squint to read your post. Please either forgo from using font colours or pick something more legible. I edited your post to fix it.

Re: 1st post idtech 3 and 4 editor

Posted: Tue May 14, 2013 3:43 pm
by B{ooDK{oTz
obsidian wrote:Adding to Bliccer's advice: If you want feedback, I suggest you also read cityy's Article About Creating Well Structured Feedback Threads.




Moderator note: Because of the font colour, I had to squint to read your post. Please either forgo from using font colours or pick something more legible. I edited your post to fix it.
understood, I did not see any colors in my preview. and yes I take constructive criticism. :D